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NPC Generator

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Advanced [show]


Traulam Withrethin, Female Elf [Permalink]

Personal [hide]

Description: She is typically in her Locksmith uniform. She has a moderate pudge and is not very fit. Her brown hair is cut short. Her blue eyes have a joyful gleam in them most of the time.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Over the years she perfected her riding and shooting skills. She was granted necromantic powers by her dying sister.

Motivation: Expand her business; and a need for knowledge about a nearby landmark

Ideals: Justice, Gifted. Bonds: Job, Adventurer, Nature. Occupation: Locksmith

Voice: Italian accent

Attributes [hide]

Traulam Withrethin, Female Elf Sorcerer 2
Medium (4'8") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 9 (-1)7 (-2)
Skills Investigation +2, Religion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 260 gp.


Social Check DCs


Gennal Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears loose pants and a collared shirt complete with sweater beneath his coat. His left leg appears badly burned and disfigured. He wears his white hair up in a very large beehive style do. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Gennal has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: He has passion for adventuring and risk.

Ideals: Passionate. Flaws: Shy, Disease, Insomniac. Occupation: Marshal

Voice: Laughs frequently while speaking

Attributes [hide]

Gennal Ofandrus, Male Elf Sorcerer 1
Medium (5'4") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)13 (+1) 13 (+1)16 (+3)
Skills History +3, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 3000 cp. Brass mug with jade inlays (200 gp).


Social Check DCs


Giselle Nash, Female Human [Permalink]

Personal [hide]

Description: She has a missing left arm. She is well dressed, constantly wearing a brown suit, white shirt, and grey tie. Her hair, while still mostly golden, has prominent grey streaks. Her skin is flawless and her violet eyes scan people very quickly.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She always tries to repair and not replace. It was this mentality that drove her into the Barrister business.

History: She was born to loving parents in a slum to the east. Giselle abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk; and obtaining odd cultural halfling artifacts is her passion

Ideals: Persistence. Bonds: Attractive, Adventurer, Poor. Occupation: Barrister

Voice: Low and grunting

Attributes [hide]

Giselle Nash, Female Human Sorcerer 1
Medium (4'8") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 40 gp.


Social Check DCs


Ishte Charity, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 4'10" and dresses in black turtlenecks beneath a pastel coat with brown slacks. Her left leg appears badly burned and disfigured. She wears her chestnut hair up. Her white eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ishte took refuge in the large cave and found the beat up pickaxe and armor she uses now. She has since lost track of the people in her past.

Motivation: Regain custody of her son; and doesn't want to be a bookbinder and was forced into it by her family

Flaws: Addict, Depressed. Bonds: Family, Nature. Occupation: Bookbinder

Voice: Loud with bravado

Attributes [hide]

Ishte Charity, Female Tiefling Sorcerer 2
Medium (4'10") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)8 (-1) 15 (+2)14 (+2)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1400 sp. 1 Bullseye lantern.


Social Check DCs


Valida Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her hair is long and red with streaks of silver, and is pulled back with small brown clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born to a Sailor, her father struggled to pay the bills. She went to a religious school and was inspired by the priests there in charitable deeds. She has set out to sabotage the competition.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Optimist. Bonds: Attractive, Religious, Poor. Occupation: Tailor

Voice: Spits and sputters

Attributes [hide]

Valida Rumnaheim, Female Dwarf Sorcerer 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)16 (+3) 6 (-2)9 (-1)
Skills Insight +0, Religion +5
Senses Passive Perception 8
Languages Common, Dwarven, Ignan, Infernal, Auran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 500 sp.


Social Check DCs


Callie Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This woman has a large red mantle and cape that has been intricately interwoven into her white robe. She is muscular with a powerful set of arms. Her chestnut hair is heavily combed to the right. She tend to wears goggles to shield her eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Through the years after Callie was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Callie's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and to reunite with her absent mother

Flaws: Shy, Antagonistic, Disease, Insomniac. Bonds: Mentor. Occupation: Locksmith

Voice: Voice breaks

Attributes [hide]

Callie Warmwater, Female Halfling Sorcerer 2
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)11 (+0) 5 (-3)14 (+2)
Skills Acrobatics +3, Animal Handling -1
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 400 gp. 4 Antitoxin.


Social Check DCs


Darrow Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male wears a red top hat and red clothes. He is tall, broad shouldered and powerfully built. His golden hair is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born at the edge of vast desert. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Darrow and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a deep hatred of dire rats

Ideals: Passionate. Flaws: Antagonistic. Bonds: Attractive, Nature, Rich, Enemies. Occupation: Miller

Voice: Speaks in third person

Attributes [hide]

Darrow Jamjar, Male Halfling Sorcerer 2
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 14 (+2)9 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 500 sp. 3 Holy water.


Social Check DCs


Gerbo Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With bright golden hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he acts the brute, he is far gentler than he would appear. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Animal Trainer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Sabotage a competitor; and he is a bit of a kleptomaniac

Ideals: Fighting, Optimist. Flaws: Mundane. Bonds: Criminal record, Job. Occupation: Animal Trainer

Voice: Slow speaker

Attributes [hide]

Gerbo Pingun, Male Gnome Sorcerer 1
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)6 (-2) 18 (+4)12 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee -2 / 1d4-4, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 120 gp. Red spinel (70 gp). 1 Masterwork studded leather.


Social Check DCs


Oren Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses in collared shirts and wears a proper scarf over his head, and is pretty ugly. His auburn hair is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Oren grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Adventurer. Occupation: Dilettante

Voice: Australian accent

Attributes [hide]

Oren Deephollow, Male Halfling Sorcerer 2
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)15 (+2) 10 (+0)13 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1700 sp.


Social Check DCs

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