Trail In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman usually wears her brown robe and has her lance always slung over her shoulder. She has a penchant for wearing a ring with an oversized emerald on her right hand. Her fur, while still mostly beige, has prominent grey streaks. Her eyes are hazel and she is always smoking a pipe.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Trail lived on a farm with her mother, near the main road leading to a nearby town. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well
Flaws: Shy, Antagonistic. Bonds: Rich, Family, Adventurer. Occupation: Butcher
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 300 sp. 2 Smokesticks.
Darrak Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a grey cloak and cross-gartered green stockings. He has styled his silver hair well, parting it to the left. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a criminal king-pin and mafia family His mother was a mechanic, and taught him how to fix just about anything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Logical, Persistence. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Healer
Voice: German accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1700 sp. 1 Chain shirt.
Cloak Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown fur is knotted and matted. His green eyes dart from person to person to random spaces in the air.
Personality: Stoic and calm, he prefers to meditate than take action. He has a small toy that he constantly fidgets with.
History: Cloak was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is terrified, and will act out of fear; and doesn't want to be a shoemaker and was forced into it by his family
Ideals: Disciplined, Persistence. Flaws: Addict, Fearful. Bonds: Family. Occupation: Shoemaker
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3000 cp. Peridot (60 gp). 1 Masterwork Common Melee.
Rangrim Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly chestnut, has prominent grey streaks. His half smiles and amber eyes are beguiling and draw you in.
Personality: He likes to make people angry or surprised. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born the only child of a wealthy merchant. In his 10th year, his parents were killed by a orcs raid, leaving Rangrim alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Revenge; and a deep hatred of orcs
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, In love, Enemies. Occupation: Dilettante
Voice: Slurs words
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 2000 sp. Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
John Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a fancy brown suit. His golden hair is cut short with large spiked bangs in the front. He has several tiny aquamarine earrings on each ear.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He also has developed a complete distrust of the Bounty Hunter profession.
History: Gifted from a young age, John studied abroad. His mother was a soldier and died while he was still young. John was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Justice, Gifted. Bonds: Attractive, Rich, Job, Military. Occupation: Butcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 3000 cp.
Nimble Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His red fur is long and unkept. His otherwise smooth face is marked with small tiny scars.
Personality: Nimble wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He got into the Gardener business at a young age. He worked as a nervous Gardener and found it very stressful. He ran away from his former home and has been making his living as a Gardener for the past few years.
Motivation: Balancing his hectic life and new Gardener responsibilities is difficult.
Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Gardener
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 700 sp.
Morthos Flair, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He dresses in collared shirts and wears a proper scarf over his head. He has moderate length brown hair. He has several tiny amethyst earrings on each ear.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Morthos lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. By chance he met his sister recently and the two have been together since.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Forgetful. Bonds: Rich, Adventurer, Family. Occupation: Carpenter
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 2)
Armor Class 6
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 3 (-4) | 12 (+1) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d6+1, Ranged -2 / 1d6-4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
Adrie Netyoive, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her blonde hair is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a logical person and will generally grow upset if things defy logic and science.
History: Adrie was born in the east. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. She moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and to share knowledge with the world
Ideals: Optimist, Logical, Persistence. Flaws: Insomniac. Bonds: Immigrant. Occupation: Sculptor
Voice: Scandinavian accent
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp. 1 Banded mail.
Audhild Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears brown trousers with tan and grey striped suspenders. She wears various colorful collared shirts. Her whole body is exceptionally muscular. Her silver hair, when down, is lengthy. Her green eyes dart from person to person.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born the only child of a wealthy merchant. She was an apprentice working in her father's forge. She left for the north, certain she would find work there.
Motivation: To reunite with her absent father.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Family, Job. Occupation: Dyer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!