Verna Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She has moderate length silver hair. This amber eyed easterner is not easily forgotten.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: She wants revenge against dire rats.
Flaws: Shy, Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Jeweler
Voice: Jamaican accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Sylvan, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Red-brown spinel (160 gp).
Puyet Gentry, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 4'11" and wears a fancy white dress. Her right leg appears badly burned and disfigured. Her long silver hair is drawn into a two foot long braid. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: The child of western immigrants she idolized her father. From her teen years she was always beautiful and desirable, so people have always doted on her. She has gone from town to town working and never settling down anywhere, but has fallen for a local Shipwright. She hasn't told them the truth, but wants to settle down with them.
Motivation: She's attracted to the PC.
Flaws: Addict. Bonds: Attractive, Has a crush, Adventurer, Immigrant. Occupation: Carpenter
Voice: Slurs words
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Zaffrab Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tight fighting clothing, which leaves very little to the imagination. His hair is cut close to his head. His eyes are green and catlike.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's attracted to the pc
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Shipwright
Voice: Hollow voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 10 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver comb with moonstones (100 gp). 1 Simple lock. 1 Simple lock.
Aline Woods, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her red hair is cut short with large spiked bangs in the front. She has violet eyes and a brown hat with a green feather.
Personality: Calm and collected, she is a well trained Fletcher. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the south to a Fletcher, Aline learned a great deal about her mother's area of expertise. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Aline was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Athletic. Flaws: Greedy. Bonds: Job, Enemies, Criminal record. Occupation: Fletcher
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 18000 cp. 1 Chain shirt.
Dagger In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy beige fur. He tends to wear a large brown jacket. He has a hunchback. His fur is beige and very short. He has hazel eyes and a brown hat with a white feather.
Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in the east. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has worked as a Fortune-teller like his mother before him.
Motivation: He wants to get laid; and sabotage a competitor
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Immigrant, Adventurer, Has a crush. Occupation: Fortune-teller
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 2000 cp.
Dharg Ashton, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man dresses like a well dressed Shepherd does and is in decent physical shape. He has a brown handlebar mustache and slicked back brown hair. He has brown eyes.
Personality: He is overprotective of those who hire his services. He is a font of random trivia from the lore and stories he has discovered
History: Dharg hails from a village terrorized by gnolls. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has worked as a Shepherd like his father before him.
Motivation: A strong sense of loyalty to Human people; and someone believes him a fraud
Ideals: Logical. Flaws: Racist. Bonds: Job, Guardian, Enemies. Occupation: Shepherd
Voice: Irish accent
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp. 1 Antitoxin.
Faral Eathalena, Female Elf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She is dressed in earthy colors with a blue and red handkerchief worn on her left side. Her whole body is exceptionally muscular. Her black hair is still thick. Her ears are large.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born a particularly ugly child, much to the horror of her parents. Her father was a soldier and died while she was still young. Faral was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and to clean up the streets
Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Immigrant, Guardian, Military. Occupation: Laborer
Voice: Boston accent
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Goblin, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Peridot (20 gp). 1 Banded mail.
Shadow Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man wears a pastel vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His clothes are grease stained in places. His brown fur, when down, is lengthy. His eyes are amber and he is always smoking a pipe.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.
History: Shadow was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Since then, he has sought to make the best of life.
Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Optimist. Flaws: Insane. Bonds: Poor, Immigrant, Adventurer. Occupation: Marshal
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 400 gp.
Hobart Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft blue waves gently in the breeze. His golden hair is heavily combed to the right. His green eyes dart from person to person.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a small toy that he constantly fidgets with.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Rich, Family. Occupation: Scribe
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
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