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NPC Generator

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Advanced [show]


Andram Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with Stetson hat. His hair is dark red, silky, and of moderate length. His eyes are likewise silver.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is skeptical of what others tell him and is slow to trust.

History: He was born at the edge of vast forest. His father took him hunting and taught him how to get in the mind of other creatures. He inherited the family business which he has now maintained for 3 years.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and to be a mason again

Flaws: Shy. Bonds: Poor, Attractive, Job, Nature. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Andram Bedlam, Male Tiefling Sorcerer 1
Medium (5'10") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 20 gp.


Social Check DCs


Emma Gracey, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has a long golden ponytail with little hanging trinkets. Her gray eyes peer out from beneath her feathered grey hat.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a Mercenary, her mother struggled to pay the bills. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emma fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Justice. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Blacksmith

Voice: Shortens vowels

Attributes [hide]

Emma Gracey, Female Human Sorcerer 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Athletics +2, Nature +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 70 gp. Tourmaline (70 gp).


Social Check DCs


Althaea Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears tight fighting clothing, which leaves very little to the imagination. She has done her best to style her white hair to look like a famous performer. Her hazel unseeing eyes seem to look past you.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Brilliant and gifted she never wanted to apply herself. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Althaea fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Fighting, Gifted. Flaws: Disease, Antagonistic. Bonds: Religious. Occupation: Herbalist

Voice: Middle-eastern accent

Attributes [hide]

Althaea Ilphelkiir, Female Elf Sorcerer 1
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs


Cask Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who is dressed in a clean pastel cloak covering her clean studded leather. Her cinnamon fur has been sun bleached extensively. Her eyes, though not visible through her cowl, are blue.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to a criminal king-pin and mafia family Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels the way she acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Bonds: Adventurer, Criminal record, Attractive. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Cask Of Ivory, Female Tabaxi Sorcerer 3
Medium (6'2") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)17 (+3) 12 (+1)11 (+0)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnoll, Infernal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 100 gp.


Social Check DCs


Randal Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fancy grey suit. He sports a flattop hair cut. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Randal and his spouse have recently divorced.

Motivation: To find somewhere to settle down; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Justice. Flaws: Antagonistic, Mundane. Bonds: Attractive, Slave. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Randal Melancon, Male Human Sorcerer 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)8 (-1) 17 (+3)13 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs


Tomph Berkeley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is light but she possesses many white ritualistic tattoos. She is wearing the road beaten gear of a warrior. Her white hair is well kept. Her otherwise smooth face is marked with small tiny scars.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a small toy that she constantly fidgets with.

History: Tomph was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has been saving her money to try and buy her sister's freedom.

Motivation: She feels threatened by others; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Fighting. Flaws: Addict, Fearful. Bonds: Family, Poor, Enemies. Occupation: Unemployed

Voice: Aggressive tone

Attributes [hide]

Tomph Berkeley, Female Half-Orc Sorcerer 3
Medium (5'10") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)12 (+1) 15 (+2)11 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 400 gp.


Social Check DCs


Nuraval Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 3'11". He does not wear sleeves and tends to eschew shirts when he can avoid it. He has wavy auburn hair. His eyes, though not visible through his cowl, are green.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Nuraval grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: A rival would like him out of the picture; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac. Bonds: Criminal record, Adventurer, In love. Occupation: Knight

Voice: High pitched, excited

Attributes [hide]

Nuraval Goblinbane, Male Dwarf Sorcerer 3
Medium (3'11") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)11 (+0) 13 (+1)9 (-1)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 2100 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Kelter Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears light armors faded through time and improper care. He wears a deerstalker hat to hide his balding. He wears an eyepatch.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Sorcerer school at a young age so that he could practice his druidic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion

Ideals: Gifted. Flaws: Ugly, Racist. Occupation: Jeweler

Voice: Hollow voice

Attributes [hide]

Kelter Reedfellow, Male Halfling Sorcerer 2
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 7 (-2)11 (+0) 16 (+3)12 (+1)
Skills Nature +2, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 270 gp. Freshwater pearl (5 gp). Red garnet (100 gp). Moonstone (40 gp). 3 Acid flasks.


Social Check DCs


Senteq Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and wears a blue tunic with black highlights, and long white pants that bunch up around his shoes. He has a very tight haircut. He is baby faced.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Blacksmith, but he was a colossal failure. He struck the Sailor job and began his own company from there.

Motivation: He's in love; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Optimist. Flaws: Ugly, Hedonist, Mundane. Bonds: Job, Has a crush. Occupation: Sailor

Voice: Nasally tone

Attributes [hide]

Senteq Lingenhall, Male Gnome Sorcerer 2
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)9 (-1) 17 (+3)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Star rose quartz (30 gp). White pearl (150 gp).


Social Check DCs

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