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NPC Generator

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Advanced [show]


Three Running, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean pastel cloak covering his clean studded leather. He has done his best to style his yellow fur to look like a famous performer. His copper eyes peer out from beneath his broad pastel hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Rich, Slave. Occupation: Cook

Voice: Pirate accent

Attributes [hide]

Three Running, Male Tabaxi Sorcerer 1
Medium (5'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)17 (+3) 18 (+4)14 (+2)
Skills Arcana +5, Insight +6
Senses Passive Perception 14
Languages Common, Ignan, Abyssal, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 30 gp. Blue quartz (14 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Enidda Murnig, Female Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged woman prefers to wear tan clothing when she does not wear armor, and a wedding ring on her left hand. Her long chestnut hair is drawn into a two foot long braid. Her half smiles and gray eyes are beguiling and draw you in.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist, Artistic. Bonds: In love, Attractive, Job, Nature. Occupation: Armorer

Voice: Complex vocabulary, royal

Attributes [hide]

Enidda Murnig, Female Gnome Sorcerer 1
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 17 (+3)16 (+3) 10 (+0)9 (-1)
Skills Athletics +1, Stealth +1
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Halfling, Druidic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 3000 cp. Citrine (70 gp).


Social Check DCs


Nyx Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her auburn hair is wavy and long. Her eyes are amber and catlike.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Healer arts, while her mother instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and she has money and likes to spend it

Ideals: Optimist, Persistence. Bonds: Rich, Religious, Adventurer. Occupation: Healer

Voice: Indian accent

Attributes [hide]

Nyx Shadowcloak, Female Gnome Sorcerer 2
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 8 (-1)14 (+2)
Skills Athletics +2, Investigation +4
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nuraval Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is long and brown with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His eyes are violet and beady.

Personality: He is overprotective of those who hire his services. He is an amazing painter.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nuraval took refuge in the large cave and found the beat up greatsword and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nuraval fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Guardian, Nature, Enemies. Occupation: Carter

Voice: Can't modulate volume

Attributes [hide]

Nuraval Frostbeard, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)13 (+1) 9 (-1)14 (+2)
Skills Investigation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trey Halsey, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, violet shirt, and blue tie. He has a moderate pudge and is not very fit. His red hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are brown.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist, Logical. Flaws: Antagonistic, Insane. Bonds: Slave. Occupation: Server

Voice: Sighs a lot, exhausted

Attributes [hide]

Trey Halsey, Male Human Sorcerer 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 17 (+3)14 (+2)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 13
Languages Common, Giant, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 400 sp. A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp).


Social Check DCs


Riswynn Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and is generally shirtless and showing off her tattooed chest. She has slicked back blonde hair. Her eyes are violet.

Personality: Stoic and calm, she prefers to meditate than take action. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She was born the only child of a wealthy merchant. Like her father and her sister before her, after school she went straight into learning to become a Mason. She moves from town to town, unable to find a place to settle.

Motivation: Balancing her hectic life and new Mason responsibilities is difficult; and wants to have a good time and be beloved

Ideals: Disciplined, Entrepeneur, Optimist. Bonds: Immigrant, Job. Occupation: Mason

Voice: Jittery and nervous

Attributes [hide]

Riswynn Rakankrak, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)6 (-2) 13 (+1)6 (-2)
Skills Persuasion +0, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 240 gp. Silver comb with moonstones (600 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Ralf Breeden, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this western man wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His long white hair reaches down to his waist. This gray eyed westerner is not easily forgotten.

Personality: He is fixated on the number 88. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic. Flaws: Insane, Impulsive, Disease, Insomniac. Occupation: Engraver

Voice: Spits words with contempt

Attributes [hide]

Ralf Breeden, Male Human Sorcerer 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)14 (+2) 14 (+2)10 (+0)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Celestial, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 700 sp.


Social Check DCs


Seraphina Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears an entirely white suit with grey socks and a vest with buckled shoes, and sports empty pouches on her belt. Her feathered hat is riddled with cuts and holes. Her ears are large.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She cannot resist a sob story and will often dote over anyone who has one.

History: Her father raised her in a mountain cabin. A freak accident while working with her Cook mother left her crippled. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Philantrophist. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

Seraphina Appleblossom, Female Halfling Sorcerer 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 12 (+1)9 (-1)
Skills Medicine +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Ethereal Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His yellow fur is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He exudes charisma. He is a tour de force of persuasion. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich northern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Tailor for the past few years.

Motivation: To prove his worth to the world; and to be a armorer again

Flaws: Impulsive. Bonds: Attractive, Slave, Rich, Job. Occupation: Tailor

Voice: Jittery and nervous

Attributes [hide]

Ethereal Timber, Male Tabaxi Sorcerer 2
Medium (6'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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