Saphara Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she dresses in green turtlenecks beneath a blue coat with white slacks. Her black crest is heavily combed to the left. Her eyes, though not visible through her cowl, are red.
Personality: Cocky and sure of herself, she believes she is the best Doctor born in the past three hundred years. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born a particularly ugly child, much to the horror of her parents. Her father was a soldier and died while she was still young. Saphara was left her father's suit of armor and trained in its use and care. She is untrained/undisciplined, which makes her dangerous.
Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Insane, Ugly. Bonds: Job, Criminal record, Military. Occupation: Doctor
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 sp.
Caelynn Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, she is an attractive figure. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her red hair is thinning but still full. She has green eyes and a blue hat with a brown feather.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is able to fit into much smaller and tighter spaces than normal.
History: She was born in the south, but her parents moved at a very young age to the north. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Farmer, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Junk Dealer responsibilities is difficult; and doesn't want to be a junk dealer and was forced into it by her family
Ideals: Joker, Gifted. Bonds: Attractive, Immigrant, Job, Family. Occupation: Junk Dealer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 pp.
Pyntle Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her blonde hair down. Her eyes are gray and she is always smoking a pipe.
Personality: She likes to make people angry or surprised. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Pyntle studied abroad. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. After a long history of fighting, Pyntle and her spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Carpenter
Voice: Creaky witch voice
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Gnoll, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 3 Smokesticks.
Sun Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants, and carries longswords. She has styled her cinnamon fur well, parting it to the left. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Gifted from a young age, Sun studied abroad. After coming to the age of reason, Sun took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Some 5 years later her spouse died after the birth of her son. Heartbroken, Sun never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: Many goblins want her driven away.
Ideals: Fighting, Gifted. Bonds: Attractive, Poor, Enemies, In love. Occupation: Doctor
Voice: Smoker's lung
Attributes [hide]
Medium (4'10") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 3 (-4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 90 gp.
Ozyman Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing the road beaten gear of a warrior. He has a small bristly mustache and wavy black hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Ozyman hails from a village terrorized by drow. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 15 years.
Motivation: An old rival family wants him found; and to unite with his brother
Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Enemies, Job, Family. Occupation: Engraver
Voice: Scottish accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Silver comb with moonstones (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp).
Tippletoe Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her Stetson hat is riddled with cuts and holes. Her eyes, though not visible through her cowl, are violet.
Personality: Tippletoe is depressed about a lot of things. She tends to be a nihilist. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Gifted from a young age, Tippletoe studied abroad. When money was particularly tight she was walking through alleys when she overheard a Miner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world; and she loathes her own lifestyle
Ideals: Gifted. Flaws: Ugly, Depressed, Impulsive. Bonds: Poor. Occupation: Miner
Voice: Sounds elderly
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 15
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 130 gp. Silver comb with moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Taklinn Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses like a well dressed Carter does. His golden hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Taklinn was born in the north. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Entrepeneur, Persistence. Bonds: Job, Attractive. Occupation: Carter
Voice: Can't modulate volume
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Gerbo Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His head has been shaved. His blue eyes peer out from beneath his broad blue hat.
Personality: While he acts the brute, he is far gentler than he would appear. He also hits on women, regardless of circumstances.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to get laid; and he has a crush on the local cartwright
Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Military. Occupation: Ruler
Voice: Spits words with contempt
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 340 gp. Iolite (60 gp). Amber (60 gp).
Curran TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He typically wears white cloth garments or leather armor. His hair is greying and his face has many wrinkles. This violet eyed northerner is not easily forgotten.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.
Motivation: He has a crush on the local Servant; and he wants to meet his childhood hero
Ideals: Optimist, Gifted. Bonds: Adventurer, Rich, Has a crush. Occupation: Brewer
Voice: Low range voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!