Brakka Staurheim, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears very tight pants and wife beaters, though occasionally she sports a white coat. Her small hat is riddled with cuts and holes. She has gray eyes and a white hat with a tan feather.
Personality: She is witty, but her monotone delivery comes off as unnerving She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Her father raised her in a mountain cabin. She moved out south to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has decided she is irredeemable; and she has money and likes to spend it
Ideals: Joker. Flaws: Ugly. Bonds: Nature, Criminal record, Rich. Occupation: Courier
Voice: Russian accent
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp. Obsidian (14 gp).
Hadarai Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He is renowned for his bright tan suits and hats. He carries a battered glaive and tarnished sai as well. His brown hair is unkempt and raggedy. He wears crescent spectacles with a black brim.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Animals are drawn to him, and he is able to talk to them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.
Motivation: A deep hatred of giants.
Ideals: Fighting, Gifted. Flaws: Ugly, Selfish, Disease. Bonds: Poor. Occupation: Shepherd
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 400 gp.
Eran Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. She carries with her a set of axes, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her hair is chestnut and curly. She has brown eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Sold as a small child to a wizard, Eran was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy
Ideals: Fighting. Flaws: Antagonistic, Forgetful. Bonds: Rich, Mentor, Adventurer. Occupation: Stylist
Voice: Smoker's lung
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 800 sp. Azurite (6 gp). Moss agate (6 gp). 1 Buckler.
Nimble On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and carries maces. He keeps his long lavender fur kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He can speak with the recently deceased. He uses divination through singing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Poor, Attractive, Adventurer. Occupation: Barber
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 7 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 220 gp.
Morkral Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a grey top hat and grey clothes. He wears a colorful flower in his golden hair. His eyes are blue.
Personality: Morkral wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.
History: Morkral was born with his father's beautiful face. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is greedy; and to unite with his sister
Ideals: Disciplined, Persistence. Flaws: Shy. Bonds: Attractive, Family, Rich. Occupation: Fletcher
Voice: Dark and ominous
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 110 gp.
Direcris Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is wearing a long, black, dusty cloak. His whole body is exceptionally muscular. His scarlet crest is long and unkept. His fierce red eyes like to dwell on things.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born at the edge of vast island. Direcris liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the south, certain he would find work there.
Motivation: Wishes to resurrect an old love; and sabotage a competitor
Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Job, Nature, In love. Occupation: Detective
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Amethyst (100 gp).
Xanaphia Horineth, Female Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is generally well dressed albeit a few years behind the times. Her golden hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Xanaphia is depressed about a lot of things. She tends to be a nihilist. As long as the job gets done she does not care how it got done.
History: The child of a Bowyer, who enjoyed hunting, Xanaphia was taken on many hunting expeditions. From her teen years she was always beautiful and desirable, so people have always doted on her. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Professionalism. Flaws: Insane, Depressed. Bonds: Attractive, Nature. Occupation: Butcher
Voice: Gruff and masculine
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Orc, Giant, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Gale Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She tends to wear a brown poncho over her likewise colored trousers and shirt. Her red fur is unkempt and raggedy. Her fierce blue eyes like to dwell on things.
Personality: Gale speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: Born in the north her family was never financially stable. Her father was very strict, and drilled into her lessons on being the perfect lady. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of her brother.
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Poor, Family. Occupation: Server
Voice: Indian accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 10000 cp. 1 Masterwork Common Melee.
Berrian Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is typically in his Unemployed uniform. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: When he was but 5 years old his parents immigrated from the north. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: To be a Sage again.
Ideals: Joker, Philantrophist. Bonds: Job, Immigrant. Occupation: Unemployed
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 7 (-2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 sp. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!
