Moon In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears professional attire. Her cinnamon fur is heavily combed to the left. She has a dull look in her blue eyes.
Personality: Overbrimming with self-confidence, Moon isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Moon lived on a farm with her mother, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and doesn't want to be a assassin and was forced into it by her family
Ideals: Athletic, Impeccable, Logical. Bonds: Attractive, Family. Occupation: Assassin
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1700 sp.
Flask Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He sports pastel clothing, slightly heavier than average wear. He carries with him a set of swords on his belt, each one with a topaz on the hilt. His red fur is slicked back into a classic pompadour. His half smiles and blue eyes are beguiling and draw you in.
Personality: Eccentric and domineering, Flask will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Flask was born the youngest of three triplets. His first spouse was a Banker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Fighting, Extrovert. Bonds: Attractive, Rich, Family. Occupation: Tanner
Voice: French accent
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 140 gp.
Shifting Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in a clean pastel cloak covering his clean studded leather. His long yellow fur is drawn into a two foot long braid. His copper eyes peer out from beneath his feathered pastel hat.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised in a white middle class family as the only child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Mundane. Bonds: Family, Immigrant, Enemies. Occupation: Fortune-teller
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 150 gp.
Hoshû Dayton, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a worn and beaten armor, and a wedding ring on his left hand. He is bald on top and has large brown tufts of hair around his ears. This violet eyed northerner is not easily forgotten.
Personality: Prone to second guessing himself, he comes off as nervous. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hoshû grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hoshû. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Justice. Flaws: Ugly, Shy. Bonds: In love, Criminal record. Occupation: Carter
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 60 gp.
Habor Panic, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he sports black clothing, slightly heavier than average wear. He has moderate length brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Habor lived on a farm with his father, near the main road leading to a nearby town. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now mingles about in high society.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Shy. Bonds: Family, In love, Rich, Criminal record. Occupation: Sage
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 5 (-3) | 9 (-1) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Giant, Undercommon
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Bullseye lantern.
Brogg Dudley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears skinny pants and wears a white and tan robe with the hood down. His hair is short and black. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He speaks before he thinks and is too direct. He misses his home and complains about the freezing weather, even in summer.
History: He was born on a small isolated farm. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's since become an addict/alcoholic.
Motivation: To prove his worth to the world; and his religion dominates his actions
Flaws: Addict, Impulsive. Bonds: Immigrant, Nature, Religious. Occupation: Navigator
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 700 sp.
Susannah Liadon, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. Her brown hair is cut short. Her amber eyes have a joyful gleam in them most of the time.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To prove her worth to the world; and sabotage a competitor
Ideals: Professionalism. Flaws: Antagonistic, PTSD, Impulsive. Bonds: Attractive, Job. Occupation: Tailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 160 gp.
Adrik Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he very much looks the part of a Jeweler. He has red hair. He wears round tiny glasses practically rammed into his face.
Personality: Prone to second guessing himself, he comes off as nervous. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised by priests from a young age. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Shy, Antagonistic. Bonds: Job, Religious, Mentor. Occupation: Jeweler
Voice: Spanish accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 200 sp. 1 Masterwork Common Melee.
Delg Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing colorful clothing, dressed as a Gardener. His hair is short and silver. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Delg grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Delg. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Ideals: Athletic, Optimist. Flaws: Ugly, Disease. Bonds: Military, Criminal record. Occupation: Gardener
Voice: Indian accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 4 Antitoxin.
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