Marastyr Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and very much looks the part of a Sculptor. She sports black long hair. She is baby faced.
Personality: Calm and collected, she is a well trained Sculptor. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Marastyr was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Like her father and her brother before her, after school she went straight into learning to become a Sculptor. She became a Sculptor soon after.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Athletic. Bonds: Job, Religious, Poor, Slave. Occupation: Sculptor
Voice: Pirate accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 400 sp. Brass mug with jade inlays (300 gp).
Vapula Power, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a black tunic with blue highlights, and long tan pants that bunch up around her shoes. Her dark red hair is knotted and matted. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.
History: She got into the Sage business at a young age. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She ran away from her former home and has been making her living as a Sage for the past few years.
Motivation: To be a Body Guard again.
Ideals: Athletic, Artistic. Flaws: Shy, Racist. Bonds: Family, Job. Occupation: Sage
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Dazzazn Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries a battered greatsword and tarnished monstrous two handed axe as well. His gold crest is kept up in a ponytail inside a Stetson hat. He has gleaming, smiling red eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Dazzazn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his youth he was a Adventurer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dazzazn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his absent father; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: PTSD. Bonds: Attractive, Poor. Occupation: Locksmith
Voice: Booming voice
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp. 1 Masterwork Heavy wooden shield.
Korfel Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly black, has prominent grey streaks. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not trust anyone and sleeps with one eye open.
History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well; and to get a good night's sleep
Flaws: Ugly, Insomniac. Bonds: Nature, Military, Family. Occupation: Shipwright
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 110 gp. 1 Masterwork Common Melee.
Giselle Koehlanna, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is generally well dressed albeit a few years behind the times. She has slicked back black hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She uses divination through singing.
History: Giselle was born in the west. At a young age she loved to build and create. After coming to the age of reason, Giselle took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted divine powers by her dying brother.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Ideals: Gifted, Persistence. Bonds: Attractive, Immigrant, Job. Occupation: Butcher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 80 pp. Tourmaline (70 gp).
Yurgunn Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a slight overbite and is overall scrawny. Her black hair has been sun bleached extensively. Her face is scarred and worn.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is an amazing painter.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Yurgunn was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of gnolls
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Bowyer
Voice: Low and grunting
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 150 gp. 1 Buckler.
Quillathe Cithreth, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is well dressed, constantly wearing a tan suit, green shirt, and white tie. With bright black hair. Her ears are large.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born into a rich family. Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has drifted from career to career and currently works as a Shipwright.
Motivation: She has money and likes to spend it; and she'd like to take her coworkers down a peg
Flaws: Ugly, Shy. Bonds: Job, Rich, Enemies. Occupation: Shipwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 18 (+4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Giant, Terran, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Ekk Bristol, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 6'2". She wears an entirely white suit with pastel socks and a vest with buckled shoes, and her gloved hand is found clutching a morningstar. Her black hair is matted, messy, and big. She tend to wears goggles to shield her eyes.
Personality: She is overprotective of those who hire her services. She believes the world needs to unite to get rid of orcs once and for all.
History: She was born into a rich family. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To protect her home; and she is greedy
Flaws: Ugly, PTSD. Bonds: Guardian, Enemies, Rich. Occupation: Slave Trader
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 60 gp. 1 Darkwood Buckler.
Seven Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a penchant for wearing a ring with an oversized emerald on her right hand. Her Stetson hat is riddled with cuts and holes. Her copper eyes are slightly larger than normal.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is frequently practicing swordplay.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. When Seven reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and to clean up the streets
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Guardian, Military, Immigrant. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Peridot (20 gp). Lapis lazuli (15 gp). Red garnet (130 gp). 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
