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NPC Generator

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Advanced [show]


Armara Ennui, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears many layers of old clothing at all times. Her dark red hair is braided into rings. Her face is covered beneath a completely black helmet.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born a particularly ugly child, much to the horror of her parents. Armara was born on a far western desert where she grew up under the tutelage of her mother, an expert Banker. She left for the west, certain she would find work there.

Motivation: She feels the way she acts is they only way to get by in the world; and wants to work out more often

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Banker

Voice: Eastern European accent

Attributes [hide]

Armara Ennui, Female Tiefling Sorcerer 1
Medium (6'1") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 14 (+2)10 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 140 gp.


Social Check DCs


Elizabeth Graeme, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her golden hair is kept up in a ponytail inside a broad hat. She is baby faced.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She is a Deep Scion in disguise. Her first spouse was a Merchant, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has dedicated herself to building a better village for her children.

Motivation: She's looking for her big break; and marry her brother to traveling adventurers

Ideals: Philantrophist. Flaws: Insane. Bonds: Adventurer, Attractive, Family. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Elizabeth Graeme, Female Human Sorcerer 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)15 (+2) 12 (+1)18 (+4)
Skills Arcana +4, Performance +6
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 2200 sp.


Social Check DCs


Heather Brady, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female wears many layers of old clothing at all times. She is tall, broad shouldered and powerfully built. She wears her hair in dreadlocks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: Abrasive and pushy, she has a hard time making friends. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. When money was particularly tight she was walking through alleys when she overheard a Unemployed hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has a rivalry with the Church that dominates her actions.

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Poor, Religious, Enemies. Occupation: Unemployed

Voice: Speaks with lips pursed

Attributes [hide]

Heather Brady, Female Human Sorcerer 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)15 (+2) 7 (-2)14 (+2)
Skills Perception +0, Religion +4
Senses Passive Perception 14
Languages Common, Terran, Draconic
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 60 gp.


Social Check DCs


Vrondiss Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a black suit, yellow shirt, and green tie. His rusty crest is greasy and uncared for. He has gold eyes and a black hat with a yellow feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of southern immigrants he idolized his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Glassblower again.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Immigrant, Job. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Vrondiss Qyxpahrgh, Male Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)13 (+1) 17 (+3)13 (+1)
Skills History +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Vanuath Almeida, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears violet leather gloves, a violet jacket, and tight pants. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born blind and as such lacked many opportunities for work. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants revenge against goblins; and a deep hatred of goblins

Flaws: Ugly, Addict, Emotional, Disease. Bonds: Enemies. Occupation: Bookbinder

Voice: Speaks with lips pursed

Attributes [hide]

Vanuath Almeida, Male Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)15 (+2) 10 (+0)9 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 20 pp.


Social Check DCs


Richard Holton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is renowned for his bright grey suits and hats, marred by teas. His auburn hair and beard is wavy and long. His eyes are blue and catlike.

Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. Richard was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Detective. He moves from town to town, unable to find a place to settle.

Motivation: To pay off his debts; and he desires power and/or immortality

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Adventurer, Immigrant, Debt. Occupation: Detective

Voice: Jittery and nervous

Attributes [hide]

Richard Holton, Male Human Sorcerer 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 10 (+0)9 (-1)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 80 gp. Freshwater pearl (8 gp). 1 Magnifying glass.


Social Check DCs


Caramip Turen, Female Gnome [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with blue lining and desert motifs. She carries a battered hammer and tarnished scimitar as well. Her auburn hair is matted, messy, and big. Her amber eyes peer out from beneath her wide-brimmed blue hat.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She works hard and plays hard.

History: She was born the only child of a wealthy merchant. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest woman in the south

Ideals: Fighting, Joker, Entrepeneur. Flaws: Ugly, Hedonist. Occupation: Adventurer

Voice: Scandinavian accent

Attributes [hide]

Caramip Turen, Female Gnome Sorcerer 2
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 900 sp. 1 Half-Plate.


Social Check DCs


Symma Pilwicken, Female Gnome [Permalink]

Personal [hide]

Description: 3'0" and lanky with angular features, she is an attractive figure. She wears a simple tan robe with yellow stripes complete with hood. Her hair, while still mostly chestnut, has prominent grey streaks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was always a brilliant, if unscrupulous mind. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Ideals: Passionate, Logical. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Crown-heir

Voice: Excited and jittery

Attributes [hide]

Symma Pilwicken, Female Gnome Sorcerer 4
Small (3'0") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)10 (+0) 13 (+1)12 (+1)
Skills Athletics +2, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 14000 sp. 1 Spyglass. 1 Bullseye lantern.


Social Check DCs


Anbera Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears brown trousers with tan and black striped suspenders. She wears various colorful collared shirts. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born to loving parents in a slum to the north. She has had some formal poetry training, and achieved minor success. She has never given up on her poetry dream.

Motivation: Regain custody of her daughter; and to be a ploughman again

Ideals: Artistic. Bonds: Attractive, Job, Family, Poor. Occupation: Carter

Voice: Booming voice

Attributes [hide]

Anbera Bloodkith, Female Dwarf Sorcerer 4
Medium (3'11") Dwarf, True Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)8 (-1) 12 (+1)8 (-1)
Skills Animal Handling +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 22000 cp. Red spinel (50 gp). Carnelian (40 gp).


Social Check DCs

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