Lilli Pingun, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a fancy blue dress. She wears her hair in dreadlocks. Her eyes are hazel and catlike.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She works hard and plays hard.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She has never given up on her poetry dream.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Artistic, Gifted. Flaws: Disease, Hedonist. Bonds: Attractive, Religious. Occupation: Carpenter
Voice: Relaxed voice
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 240 gp.
Theobald Huxley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a grey costume with the symbols of the four houses of cards on his torso. He has wavy chestnut hair. His gray eyes dart from person to person.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also hits on women, regardless of circumstances.
History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Actor father left him crippled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Actor. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and to settle down with his crush
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Poor, Has a crush. Occupation: Baker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 gp.
Cloud Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His gray fur is kept up in a ponytail inside a small hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Cloud liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Flaws: Insane, Antagonistic. Bonds: Attractive, Religious, Nature. Occupation: Fortune-teller
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 130 gp.
Greethen Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his left hand. His crest is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Born to a pair of adventurers, Greethen grew up listening to his mother's many stories. He moved from fad to fad and when he turned 15 he discovered poetry. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Disease. Bonds: In love, Attractive, Adventurer. Occupation: Unemployed
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp. Jet (160 gp).
Arannis Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who tends to wear a yellow poncho over his likewise colored trousers and shirt, he is not a threatening figure. His red hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cook work with an outfit from a few towns over. Cook work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants to have a good time and be beloved; and wants his loneliness to end
Ideals: Joker, Optimist. Bonds: Job, Immigrant, Has a crush. Occupation: Cook
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 13 (+1) | 7 (-2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp.
Oriel Wilmont, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. Her skin is fair and her fingers are delicate and long. Her long chestnut hair is drawn into a two foot long braid. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She exudes charisma. She is a tour de force of persuasion. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: Born in the north to a Tailor, Oriel learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Oriel took refuge in the ruined castle and found the beat up kukri and armor she uses now. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To reunite with her absent mother; and further expansion of business
Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Family, Job, Nature. Occupation: Tailor
Voice: Nasally tone
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Erky Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair, when down, is lengthy. He has hazel eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in the east, but his parents moved at a very young age to the west. He found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is currently in port desperately looking for someone to get him out; and he's looking for his big break
Flaws: Antagonistic. Bonds: Rich, Immigrant, Adventurer, Slave. Occupation: Dilettante
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 300 sp. Red-brown spinel (130 gp).
Dalgal Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. His hair, while still mostly black, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not trust anyone and sleeps with one eye open.
History: Born in the north to a Butcher, Dalgal learned a great deal about his father's area of expertise. A freak accident while working with his Tailor father left him crippled. He struck the Butcher job and began his own company from there.
Motivation: Further expansion of business.
Ideals: Passionate. Flaws: Insomniac, Disease. Bonds: Job. Occupation: Butcher
Voice: Mousy voice
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 3000 cp.
Morgran Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears brown trousers with violet and brown striped suspenders. He wears various colorful collared shirts. He sports a long white beard, and similarly colored long hair. He has blue eyes.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Morgran was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has since lost track of the people in his past.
Motivation: He is greedy; and he is a bit of a kleptomaniac
Ideals: Logical. Bonds: Enemies, Family, Criminal record, Rich. Occupation: Shepherd
Voice: Dutch accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 19000 cp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!