Ghesh Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver crest is still thick. He wears large thick round spectacles.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Optimist, Gifted. Bonds: Rich, Attractive, Slave, Military. Occupation: Engraver
Voice: Russian accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 7 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 320 gp.
Harbek Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey vest and prefers red and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. His head has been shaved. His blue unseeing eyes seem to look past you.
Personality: He acts crazy and hedonistic. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Disease, Hedonist. Bonds: Job, Military. Occupation: Apothecary
Voice: Sleepy voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 16 (+3) | 14 (+2) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Dwarven, Undercommon, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 70 gp.
Leaf Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears pastel trousers with grey and white striped suspenders. He wears various colorful collared shirts. He keeps his long black fur kept up in a rat tail. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His job bores him to no end. He has decided to make it more interesting.
History: He is a Deep Scion in disguise. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and a rival would like him out of the picture
Ideals: Gifted. Flaws: Addict, Greedy. Bonds: Adventurer, Criminal record. Occupation: Masseuse
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 7 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Snafû Lincoln, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears a white shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His black hair is slicked back into a classic pompadour. He is baby faced.
Personality: Stoic and calm, he prefers to meditate than take action. Further he is a bit of a stoner and is frequently out of it.
History: Snafû lived on a farm with his mother, near the main road leading to a nearby town. His mother took him hunting and taught him how to get in the mind of other creatures. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his son; and he is terrified, and will act out of fear
Ideals: Disciplined. Flaws: Addict, Fearful. Bonds: Family, Nature. Occupation: Carpenter
Voice: High pitched, excited
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp.
Dazzazn Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears tight fighting clothing, which leaves very little to the imagination. His gold crest is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Dazzazn was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Sage soon after.
Motivation: Expand his business; and further expansion of business
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Job. Occupation: Sage
Voice: Booming voice
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Radomir Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many black ritualistic tattoos. He dresses well, typically a more casual-formal manner. His long white hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: This man loves painting and to teach people painting more than just about anything. He believes the world needs to unite to get rid of dire rats once and for all.
History: Radomir was born with his mother's beautiful face. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Artistic, Logical. Bonds: Attractive, Enemies, Rich. Occupation: Body Guard
Voice: Irish accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 18 (+4) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 120 gp.
Trym Barlow, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair has been sun bleached extensively. His green eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments
History: He was born blind and as such lacked many opportunities for work. His arcane abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Junk Dealer
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 150 gp.
Margery Stanford, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her long white hair reaches down to her waist. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Stableman hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Poor, Criminal record. Occupation: Stableman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Azurite (5 gp). 1 Superior lock.
Jezebeth Haste, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is wearing colorful clothing, dressed as a Architect. Her black hair has been sun bleached extensively. Her eyes, though not visible through her cowl, are red.
Personality: She is business-like. She takes instructions and follows them to the letter. When she's not drinking or sleeping the drinks off, she's doing music.
History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To be a Doctor again; and she is unsatisfied with her job
Ideals: Athletic, Professionalism, Artistic, Justice. Bonds: Nature, Job. Occupation: Architect
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp.
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