Purson Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears light armors faded through time and improper care. His long brown hair is drawn into a two foot long braid. He wears a mask on his face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Purson grew up listening to his mother's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality.
Ideals: Disciplined. Flaws: PTSD. Bonds: Attractive, Adventurer. Occupation: Map Maker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. 1 Masterwork Common Melee.
Greethen Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a pastel scarf. He carries with him a set of spears on his belt, each one with a topaz on the hilt. He keeps his long scarlet crest kept up in a rat tail. His half smiles and gold eyes are beguiling and draw you in.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor. Occupation: Brewer
Voice: Excited and jittery
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Gerald Pickering, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is dressed in earthy colors with a grey and green handkerchief worn on his right side. His whole body is exceptionally muscular. His tied-back hair is auburn. His fierce hazel eyes like to dwell on things.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Scribe but believes his peers are too gung-ho.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: He is content; and he is compelled to act according to his religious beliefs
Ideals: Pacifist. Flaws: Terse, Disease, Mundane. Bonds: Immigrant, Nature. Occupation: Scribe
Voice: Timid voice
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Ignan, Gnoll, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Resh Camden, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black shirt with thin white vertical stripes and brown pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a red handlebar mustache and slicked back red hair. He wears crescent spectacles with a black brim.
Personality: Resh is depressed about a lot of things. He tends to be a nihilist. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 5 years later his spouse died after the birth of his son. Heartbroken, Resh never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and he loathes his own lifestyle
Flaws: Depressed. Bonds: Attractive, In love, Poor. Occupation: Beggar
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 4 (-3) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 1 Masterwork Common Ranged Weapon.
Marigold Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears just a white suit. Her silver hair has been sun bleached extensively. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born in a small forest village. Her first spouse was a Fletcher, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To reunite with her absent father.
Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Family, Nature. Occupation: Bowyer
Voice: Soft and melodious
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1000 cp. Amber (80 gp). Iolite (50 gp). 1 Masterwork Common Ranged Weapon.
Silaqui Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her long silver hair reaches down to her waist. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She is the product a well kept family trust fund and as such has never really known need. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has money and likes to spend it
Ideals: Gifted. Flaws: Emotional. Bonds: Rich, Criminal record. Occupation: Ploughman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp. 1 Banded mail.
Dayereth Leeming, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His chestnut hair is thinning but still full. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered
History: Dayereth was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. He's since become an addict/alcoholic.
Motivation: To share knowledge with the world; and several ex partners dislike his way of doing things and want revenge
Ideals: Logical. Flaws: Addict. Bonds: Poor, Enemies. Occupation: Miller
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 2000 cp.
Oppah Leffery, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman wears professional attire and is in decent physical shape. Her hair is cut close to her head. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is calm most of the time but flees social interaction. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She comes from a rich northern family. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: She has money and likes to spend it; and to get a good night's sleep
Flaws: Insomniac, Shy. Bonds: Attractive, Military, Rich. Occupation: Healer
Voice: Spits words with contempt
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee -2 / 1d8-4, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp. 1 Half-Plate.
Marbas Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a fancy black suit. His whole body is exceptionally muscular. He keeps his dark red hair in a flapper bob. He has several tiny ruby earrings on each ear.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great joy in being the best Mortician in town.
History: He was born in the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has worked as a Mortician like his father before him.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult.
Flaws: Emotional. Bonds: Attractive, Immigrant, Rich, Job, Nature. Occupation: Mortician
Voice: American accent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
