Cask Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears an entirely pastel suit with green socks and a vest with buckled shoes. His right hand appears badly burned and disfigured. His cinnamon fur is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He acts crazy and hedonistic. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Born to a pair of adventurers, Cask grew up listening to his mother's many stories. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to giants.
Motivation: He wants to meet his childhood hero.
Flaws: Hedonist. Bonds: Enemies, Adventurer. Occupation: Laborer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp).
Názkûga Alby, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a hunchback. His white hair is drawn into a tight pony tail with a clover scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He seems to be bored by most things.
Flaws: Ugly, Insane, Selfish, Mundane. Bonds: Rich. Occupation: Scribe
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
Ernest Bradly, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, brown cloak. His tied-back hair is blonde. He wears large thick round spectacles.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Ernest was left his father's suit of armor and trained in its use and care. He has set out to sabotage the competition.
Motivation: To reunite with his absent father; and to be a mercenary again
Flaws: Secretive. Bonds: Religious, Military, Job, Family. Occupation: Gardener
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Draconic, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Mozikth Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. His silver crest is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a criminal king-pin and mafia family He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has comitted a past crime that haunts him to this day; and he wants nothing more than to rejoin the army
Ideals: Optimist. Bonds: Poor, Adventurer, Criminal record, Military. Occupation: Carter
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Enidda Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She tends to wear a large blue jacket. She has wavy chestnut hair. She tend to wears goggles to shield her eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a ruthless business woman, a trait she acquired from her father.
History: She was born to a pair of big game hunters, but was frequently ill as a child. From her teen years she was always beautiful and desirable, so people have always doted on her. She has been a successful dealer in antiques buying low and selling high.
Motivation: She's in love; and she has a crush on the local bounty hunter
Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Attractive, Has a crush. Occupation: Ploughman
Voice: Whispers
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 18 (+4) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Auran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Audhild Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a grey shirt with thin blue vertical stripes and pastel pants. Her red hair is singed and shortened. She has several tiny aquamarine earrings on each ear.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is able to fit into much smaller and tighter spaces than normal.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Marshal arts, while her father instructed her in etiquette, music and courtly manner. Through the years after Audhild was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Audhild's mother didn't care for her much, and the feeling was mutual. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she's repulsed by the pc
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Marshal
Voice: French accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 50 gp. Moss agate (7 gp).
Senteq Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan coat over a white low-cut shirt, and a Stetson hat upon his head. His red hair is knotted and matted. His blue eyes lackadaisically let the world flow into them.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in a small plains village. He moved from fad to fad and when he turned 15 he discovered dancing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a engraver and was forced into it by his family
Ideals: Artistic. Flaws: Shy. Bonds: Nature, Adventurer, Family. Occupation: Engraver
Voice: Smooth and feminine
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 140 gp. 1 Banded mail.
Chenna Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear white tank tops with brown skirt. She has dyed her greying red hair a little too much giving a sharp red color. She wears large thick round spectacles.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Energy wise she seems alert and responsive.
History: Chenna was born in the south. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chenna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's in love; and she's attracted to the pc
Ideals: Professionalism, Persistence, Fighting. Bonds: Attractive, Has a crush. Occupation: Spy
Voice: Loud with bravado
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 4)
Armor Class 9
Hit Points 12 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Druidic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp. Amber (80 gp). Golden pearl (80 gp). Zircon (40 gp). 1 Minor magic item.
Naivara Liadon, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears baggy blue pantaloons and a black scarf. Her hair is short and chestnut. She has blue eyes.
Personality: This woman loves music and to teach people music more than just about anything. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She is a Doppelganger in disguise. Naivara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her
Ideals: Artistic, Entrepeneur, Impeccable. Flaws: Disease. Bonds: Adventurer. Occupation: Bookbinder
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp).
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