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NPC Generator

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Advanced [show]


Donella Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She is wearing colorful clothing, dressed as a Apothecary. She wears a top hat to hide her balding. She tend to wears goggles to shield her eyes.

Personality: She is a hateful person. She taunts others and blames them for her problems. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She got into the Apothecary business at a young age. She dropped out of school before completing her studies. She struck the Apothecary job and began her own company from there.

Motivation: Further expansion of business.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Apothecary

Voice: Dutch accent

Attributes [hide]

Donella Umbodoben, Female Gnome Sorcerer 1
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 15 (+2)14 (+2) 8 (-1)14 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Giant
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs


Two Llamas Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her long red fur is drawn into a two foot long braid. Her eyes are likewise green.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Further she is a bit of a stoner and is frequently out of it.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Logical. Flaws: Addict. Bonds: Attractive, Rich, Criminal record. Occupation: Stableman

Voice: Speaks with squeezed throat

Attributes [hide]

Two Llamas Grass, Female Tabaxi Sorcerer 2
Medium (6'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1800 sp.


Social Check DCs


Sun In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with small hat. Her orange fur is knotted and matted. Her eyes are green and catlike.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a font of random trivia from the lore and stories she has discovered

History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She is searching for what she claims is her rightful reward.

Motivation: She is compelled to act according to her religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Bonds: Military, Adventurer, Religious. Occupation: Ploughman

Voice: Shortens vowels

Attributes [hide]

Sun In the Wind, Female Tabaxi Sorcerer 1
Medium (6'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)9 (-1) 17 (+3)13 (+1)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Jebeddo Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He very much looks the part of a Merchant. He carries with him a set of monstrous two handed axes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His auburn hair is lengthy. His eyes are hazel and beady.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an apprentice working in his mother's forge. He has achieved small success as a Merchant.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Fighting, Joker, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Jebeddo Nackle, Male Gnome Sorcerer 2
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 19 (+4)14 (+2) 15 (+2)13 (+1)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Aquan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1600 sp.


Social Check DCs


Seraphina TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She dresses like a well dressed Spice Merchant does. She keeps her blonde hair in a flapper bob. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She has all her life been fascinated with singing.

History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. She has worked as a Spice Merchant like her mother before her.

Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult; and she is unsatisfied with her job

Ideals: Athletic, Artistic, Fighting. Bonds: Job, Attractive. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Seraphina TellPenny, Female Halfling Sorcerer 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 6000 cp.


Social Check DCs


Kabbarg Huxley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a mite stocky and tends to wear a large black jacket. Her red hair is smooth and relatively long. Her face is covered beneath a completely black helmet.

Personality: She loves telling others what to do and how they should feel about things. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Kabbarg abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To settle down with her crush; and she desires power and/or immortality

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Adventurer, Rich, Has a crush. Occupation: Herbalist

Voice: Boston accent

Attributes [hide]

Kabbarg Huxley, Female Half-Orc Sorcerer 2
Medium (5'7") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)12 (+1) 6 (-2)14 (+2)
Skills Perception +0, Religion +3
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 100 gp. Brass mug with jade inlays (600 gp).


Social Check DCs


Anne TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a shirt that is too small, which lets her gut show, with a ratty red coat over it. She wears her hair in dreadlocks. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born into a rich family. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anne fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has money and likes to spend it; and to reunite with her absent mother

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Rich, Family. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Anne TellPenny, Female Halfling Sorcerer 2
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 13 (+1)16 (+3) 8 (-1)5 (-3)
Skills Athletics +0, Nature +5
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Druidic, Gnome
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 190 gp.


Social Check DCs


Sapply Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and white handkerchief worn on his right side. He has a moderate pudge and is not very fit. His long auburn hair reaches down to his waist. His eyes are blue.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in a small plains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his old friends

Ideals: Joker. Flaws: Secretive. Bonds: Family, Nature, Adventurer. Occupation: Armorer

Voice: Can't modulate volume

Attributes [hide]

Sapply Scheppen, Male Gnome Sorcerer 1
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 16 (+3)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +0, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs


Ozyman Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 2'11". He wears a lot of dark rich colors, with gold accents, and his gloved hand is found clutching a halberd. His red hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He exudes charisma. He is a tour de force of persuasion. He is lazy, self-centered, vain, and jealous.

History: Born to a pair of adventurers, Ozyman grew up listening to his mother's many stories. He found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been a successful dealer in antiques buying low and selling high.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Attractive, Adventurer, Job. Occupation: Fisher

Voice: Scandinavian accent

Attributes [hide]

Ozyman Sunmeadow, Male Halfling Sorcerer 2
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)12 (+1) 8 (-1)8 (-1)
Skills Acrobatics +5, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 120 gp.


Social Check DCs

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