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NPC Generator

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Advanced [show]


Olrok Kimberly, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'4". He wears a white coat over a yellow low-cut shirt, and a deerstalker hat upon his head, and his gloved hand is found clutching a monstrous two handed axe. He wears his chestnut hair down. He wears an eyepatch.

Personality: Overbrimming with self-confidence, Olrok isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: He feels the way he acts is they only way to get by in the world; and to get a good night's sleep

Ideals: Impeccable, Artistic. Flaws: Ugly, Disease, Insomniac. Occupation: Tanner

Voice: Spits and sputters

Attributes [hide]

Olrok Kimberly, Male Half-Orc Sorcerer 1
Medium (6'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)8 (-1) 11 (+0)9 (-1)
Skills Religion +1, Stealth +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs


Tomi Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears many layers of old clothing at all times. His chestnut hair, when down, is lengthy. His amber eyes dart from person to person.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the east. His mother was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge.

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Enemies, Immigrant. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Tomi Honeypot, Male Halfling Sorcerer 2
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)13 (+1) 16 (+3)8 (-1)
Skills Arcana +3
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1 Everburning torch.


Social Check DCs


Heather Merton, Female Human [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She is physically well-built. She wears her white hair up. Her eyes are violet and beady.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Heather took refuge in the large cave and found the beat up shortbow and armor she uses now. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She's in love; and she has a crush on the local detective

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Has a crush, Nature. Occupation: Actor

Voice: Dark and ominous

Attributes [hide]

Heather Merton, Female Human Sorcerer 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)16 (+3) 16 (+3)9 (-1)
Skills Acrobatics +2
Senses Passive Perception 13
Languages Common, Auran, Gnoll, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 20 gp.


Social Check DCs


Everard Brandon, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and sports grey clothing, slightly heavier than average wear. His chestnut hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His psionic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Gifted. Flaws: Ugly, Insomniac. Bonds: In love. Occupation: Sage

Voice: Uses sign language

Attributes [hide]

Everard Brandon, Male Human Sorcerer 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)14 (+2) 15 (+2)8 (-1)
Skills Intimidation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Tree Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears many layers of old clothing at all times. She wears her yellow fur up. Her face is covered beneath a completely black helmet.

Personality: Her tongue was cut out and she uses sign language. She also hits on women, regardless of circumstances.

History: A powerful necromancer made her what she is. A freak accident while working with her Bather mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To settle down with her crush; and she has a crush on the local bather

Flaws: Ugly, Disease. Bonds: Poor, Has a crush, Mentor. Occupation: Spy

Voice: Hollow voice

Attributes [hide]

Tree Thundercloud, Female Tabaxi Sorcerer 1
Medium (6'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 14 (+2)12 (+1) 9 (-1)19 (+4)
Skills Insight +1, Investigation +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 30 pp.


Social Check DCs


Hadarai Bohm, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He sports yellow clothing, slightly heavier than average wear. His black hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: A skeptical and narcissistic man, Hadarai's first love is himself. His second love is also himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born at the edge of vast mountains. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Tailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Hadarai Bohm, Male Half-Elf Sorcerer 1
Medium (4'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 16 (+3)14 (+2) 15 (+2)15 (+2)
Skills Athletics +1, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 160 gp.


Social Check DCs


Cask Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel tunic with black highlights, and long blue pants that bunch up around her shoes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'9" when asserting herself. Her cinnamon fur is singed and shortened. She has a dull look in her amber eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born in a small village she learned the ways of the warrior from her father. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. She has gone from town to town working and never settling down anywhere, but has fallen for a local Bookbinder. She hasn't told them the truth, but wants to settle down with them.

Motivation: Sabotage a competitor; and she feels the way she acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Job, Religious, Has a crush. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

Cask Wind, Female Tabaxi Sorcerer 3
Medium (5'9") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)8 (-1) 8 (-1)10 (+0)
Skills Medicine +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Târz Dryden, Male Half-Orc [Permalink]

Personal [hide]

Description: He is typically in his Glassblower uniform. He is physically well-built. His black hair is unkempt and raggedy. His hazel unseeing eyes seem to look past you.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the east to a Glassblower, Târz learned a great deal about his father's area of expertise. Cursed with a spirit at a very young age, Târz has worked very hard to control his curse. He's also a talented Barber, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and to be a barber again

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Job, Poor. Occupation: Glassblower

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Târz Dryden, Male Half-Orc Sorcerer 1
Medium (6'1") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)10 (+0) 7 (-2)12 (+1)
Skills Medicine +0, Persuasion +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 10 pp.


Social Check DCs


Bertram Lindsey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears an entirely brown suit with black socks and a vest with buckled shoes, and his gloved hand is found clutching a monstrous two handed axe. His brown hair and beard is wavy and long. He is very pretty but has cold, dead eyes.

Personality: He can speak with the recently deceased. He is frequently practicing swordplay.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Fisher father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and wants to work out more often

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Military, Rich. Occupation: Bounty Hunter

Voice: Shortens vowels

Attributes [hide]

Bertram Lindsey, Male Human Sorcerer 2
Medium (6'0") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Medicine +3, Nature +5
Senses Passive Perception 11
Languages Common, Auran, Orc, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 320 gp.


Social Check DCs

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