Tordek Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has shaved his head bald. His hazel eyes dart from person to person to random spaces in the air.
Personality: He likes to make people angry or surprised. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Tordek hails from a village terrorized by drow. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Tordek and his spouse have recently divorced.
Motivation: Wants to work out more often.
Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Enemies, Religious. Occupation: Fortune-teller
Voice: Voice breaks
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 1 (-5) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Banded mail.
Joser Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a red tunic with tan highlights, and long brown pants that bunch up around his shoes. His blonde hair and beard is wavy and long. He has a tattooed face.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Laborer arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently he has begun working with bootleggers and crooks.
Motivation: To end his boredom; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic, Professionalism. Flaws: Mundane. Bonds: Rich, Mentor, Criminal record. Occupation: Laborer
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Shamash Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tight fitting green shirt and pants. He keeps his red crest in a flapper bob. His half smiles and red eyes are beguiling and draw you in.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the west his family was never financially stable. A gifted student he started as a Architect, but he got bored and became a Herbalist. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job.
Ideals: Optimist. Flaws: Secretive. Bonds: Attractive, Poor, Job. Occupation: Herbalist
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Malachite (11 gp).
Nora Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman likes to wear ponchos typically of a light brown in addition to tight pants. Her hair is red and curly. She has a tattooed face.
Personality: Nora hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She is harsh and unforgiving.
History: A powerful necromancer made her what she is. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and she has a crush on the local stableman
Ideals: Artistic. Flaws: Antagonistic. Bonds: Mentor, Adventurer, Has a crush. Occupation: Dilettante
Voice: Can't modulate volume
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 19 (+4) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1 Banded mail. 1 Half-Plate.
Mehen Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft red waves gently in the breeze. His red crest has been sun bleached extensively. His eyes are gold and beady.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He would rather hide behind his crafts than deal with other people.
History: Mehen lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal dancing training, and achieved minor success. He now mingles about in high society.
Motivation: To reunite with his absent mother.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Stableman
Voice: Indian accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp.
Tippletoe Welber, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this woman likes to wear ponchos typically of a light blue in addition to tight pants. She has styled her brown hair well, parting it to the left. She is baby faced.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Tailor arts, while her mother instructed her in etiquette, music and courtly manner. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has recently gotten a pet goose that steals things from people.
Motivation: To reunite with her absent father; and money/treasure
Flaws: Ugly, Insane, Fearful. Bonds: Criminal record, Rich, Family. Occupation: Tailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 110 gp. Jasper (60 gp).
Adrex Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He has styled his red crest well, parting it to the right. His face is covered beneath a completely black helmet.
Personality: Adrex is depressed about a lot of things. He tends to be a nihilist. He does not believe in violence as a means to an end. He is a dedicated Bowyer but believes his peers are too gung-ho.
History: Adrex lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He left for the south, certain he would find work there.
Motivation: Regain custody of his daughter; and to reunite with his absent mother
Ideals: Pacifist. Flaws: Depressed. Bonds: Family, Immigrant. Occupation: Bowyer
Voice: Whispers
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 sp.
Two Llamas Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman has a large brown mantle and cape that has been intricately interwoven into her black robe. Her lavender fur, when down, is lengthy. She is baby faced.
Personality: She is a hateful person. She taunts others and blames them for her problems. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Two Llamas hails from a village terrorized by orcs. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has passion for adventuring and risk; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Justice. Flaws: Antagonistic, PTSD. Bonds: Enemies, Adventurer. Occupation: Roofer
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp.
Lance Addington, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, constantly wearing a grey suit, black shirt, and violet tie. His brown hair is braided into rings. His eyes are gray.
Personality: Lance is depressed about a lot of things. He tends to be a nihilist. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to loving parents in a slum to the north. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He is untrained/undisciplined, which makes him dangerous.
Motivation: To end his boredom; and his spouse's relatives view him with great suspicion
Flaws: Depressed, Insane, Mundane. Bonds: Family, Poor. Occupation: Navigator
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Auran, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!