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NPC Generator

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Advanced [show]


Alston Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is portly but not overly obese. His hair is silver and curly. His green eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a white middle class family as the only child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy.

Flaws: Mundane. Bonds: Attractive, Nature, Enemies, Rich. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Alston Dunben, Male Gnome Sorcerer 3
Small (3'7") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1900 sp. Banded agate (12 gp). Chrysoberyl (40 gp).


Social Check DCs


Kilvar Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who dresses like a well dressed Carter does. His tied-back hair is golden. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Eccentric and domineering, Kilvar will drive conversation. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a slaver, Kilvar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Carter.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and sabotage a competitor

Ideals: Extrovert, Gifted. Bonds: Job, Attractive, Mentor. Occupation: Carter

Voice: Rolls R's

Attributes [hide]

Kilvar Durthane, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)9 (-1) 12 (+1)8 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Gerald Ashley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. His blonde hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Flaws: Depressed, Disease, Insomniac. Bonds: Job, Military. Occupation: Mayor

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Ashley, Male Human Sorcerer 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)14 (+2) 9 (-1)13 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs


Zanna Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She is renowned for her bright tan dresses and hats. Beneath her clothing is a huge mess of scar tissue. Her hair is chestnut and very short. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born in a small mountains village. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. She used her abilities to trick people and travel the world for free.

Motivation: She has decided she is irredeemable.

Ideals: Optimist, Justice. Bonds: Slave, Criminal record, Nature, Job. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Zanna Gummen, Female Gnome Sorcerer 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 350 gp.


Social Check DCs


Gale Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her fur, while still mostly yellow, has prominent grey streaks. She has amber eyes and a pastel hat with a brown feather.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She is a Hag in disguise. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality; and to reunite with her absent mother

Flaws: Ugly, Secretive. Bonds: Adventurer, Debt, Family. Occupation: Actor

Voice: Pirate accent

Attributes [hide]

Gale Of Snakes, Female Tabaxi Sorcerer 1
Medium (5'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)14 (+2) 11 (+0)16 (+3)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 600 sp.


Social Check DCs


Flask In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is dressed in an above average manner. She wears her brown fur up. Her yellow eyes are passionate and lively.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of western immigrants she idolized her mother. She moved out south to avoid the crime she committed. Being a Fortune-teller kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like her out of the picture; and she is a bit of a kleptomaniac

Ideals: Optimist, Gifted. Bonds: Attractive, Immigrant, Criminal record. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Flask In the Wind, Female Tabaxi Sorcerer 1
Medium (4'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 8 (-1)10 (+0) 10 (+0)15 (+2)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 sp.


Social Check DCs


Myria Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears baggy white pantaloons and a blue scarf. She has silver hair. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is business-like. She takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born in the west. She helped her mother out around the business and became quite the natural. She then took over the family business and is one of the better Baker for hire.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help

Ideals: Professionalism, Joker. Bonds: Immigrant, Job, Criminal record. Occupation: Baker

Voice: Spanish accent

Attributes [hide]

Myria Stoutbridge, Female Halfling Sorcerer 3
Small (2'11") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)16 (+3) 7 (-2)14 (+2)
Skills History +5, Performance +4
Senses Passive Perception 8
Languages Common, Halfling, Undercommon, Gnome, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 400 gp. Golden pearl (150 gp).


Social Check DCs


Saphara Dhyrktelonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'5". She usually wears her black robe and has her axe always slung over her shoulder, and her gloved hand is found clutching a axe. Her silver crest is drawn into a tight pony tail with a card scrunchie. Her eyes are a pleasant red.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. As long as the job gets done she does not care how it got done.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To settle down with her crush; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Optimist, Professionalism. Bonds: Criminal record, Adventurer, Has a crush. Occupation: Bellfounder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Saphara Dhyrktelonis, Female Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)12 (+1) 12 (+1)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 10 pp. 1 Masterwork Common Melee.


Social Check DCs


Krimmon Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears white leather gloves, a white jacket, and tight pants. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He has a small toy that he constantly fidgets with.

History: He was born in the west. Cursed with vampirism at a very young age, Krimmon has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Flaws: Ugly, Disease, Addict. Bonds: Poor, Immigrant. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Krimmon Goodbarrel, Male Halfling Sorcerer 3
Small (3'0") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 12
Languages Common, Halfling, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 300 gp. Malachite (9 gp). White pearl (70 gp).


Social Check DCs

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