Corkitron Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears white leather gloves, a white jacket, and tight pants. With bright black hair and a scraggly beard. He has a dull look in his blue eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with a lost civilization.
History: Corkitron was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered painting. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic. Flaws: Cynical. Bonds: Adventurer, Poor. Occupation: Locksmith
Voice: High pitched and raspy
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Infernal, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Merihim Remorse, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing colorful clothing, dressed as a Adventurer. He wears a top hat to cover his moderate length red hair. He has a tattooed face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Adventurer job and began his own company from there.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Criminal record, Nature, Job. Occupation: Adventurer
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Terran, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 200 gp. Golden yellow topaz (400 gp). Alexandrite (400 gp). Blue quartz (5 gp). Fiery yellow corundum (1200 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Fargrim Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'3", this man wears tattered old clothes. He has styled his auburn hair well, parting it to the left. He wears crescent spectacles with a black brim.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy, self-centered, vain, and jealous.
History: Fargrim was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to open a new tavern; and retire the richest man in the north
Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Detective
Voice: Scratchy, weak
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Terran, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Rhogar Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His bronze crest is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a minor phobia of water and hates getting wet.
History: Born to a poor family in the city he treasured whatever gifts he got. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he seems to be bored by most things
Flaws: Mundane, Fearful. Bonds: Poor, Debt. Occupation: Miner
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 16 (+3) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 800 sp.
Robert Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His hair is white and very short. His fierce green eyes like to dwell on things.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Robert was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered east to less war torn lands. He now owns his own business.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Impeccable. Flaws: PTSD. Bonds: Religious, Job, Debt. Occupation: Armorer
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 200 gp.
Eldon Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Fortune-teller does. His long blonde hair is drawn into a two foot long braid. This gray eyed westerner is not easily forgotten.
Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. He is a ruthless business man, a trait he acquired from his mother.
History: Eldon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To be a Mercenary again; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Has a crush, Poor. Occupation: Fortune-teller
Voice: Low and grunting
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 5000 cp.
Anne Kendall, Female Human [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case. Her skin is fair and her fingers are delicate and long. Her hair is blonde and curly. Her gray eyes dart from person to person.
Personality: She acts crazy and hedonistic. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anne took refuge in the old dungeon and found the beat up hammer and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Anne was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: She feels threatened by others; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Flaws: Hedonist, Fearful. Bonds: Religious, Nature, Enemies. Occupation: Carpenter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 7 (-2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2600 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Pûgrish Harper, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male wears just a white suit. He is tall, broad shouldered and powerfully built. His black hair has been sun bleached extensively. His eyes are likewise violet.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and he is wracked by social anxiety
Flaws: Fearful, Ugly, Depressed. Bonds: Job, Slave. Occupation: Junk Dealer
Voice: Excited and jittery
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Blue quartz (7 gp).
Andry Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her silver hair is kept up in a ponytail inside a wide-brimmed hat. Her eyes, though not visible through her cowl, are brown.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born in a small forest village. A gifted student she started as a Junk Dealer, but she got bored and became a Hunter. She's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: She's looking for her big break; and she'd like to take her coworkers down a peg
Ideals: Logical. Flaws: Depressed. Bonds: Nature, Job, Adventurer. Occupation: Hunter
Voice: Eastern European accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Ignan, Auran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!