Art Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: This man sports pastel clothing, slightly heavier than average wear, and sports empty pouches on his belt. His beige fur is long and unkept. He wears round tiny glasses practically rammed into his face.
Personality: Art is depressed about a lot of things. He tends to be a nihilist. He is a ruthless business man, a trait he acquired from his father.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and to reunite with his old friends
Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Slave, Adventurer. Occupation: Fisher
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 4)
Armor Class 10
Hit Points 2 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 7 (-2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 100 gp. 1 Minor magic item.
Right-Handed Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears a pastel vest and prefers white and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her cinnamon fur is long and unkept. She has blue eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a logical person and will generally grow upset if things defy logic and science.
History: She was always a brilliant, if unscrupulous mind. When money was particularly tight she was walking through alleys when she overheard a Body Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has taken up work as a Body Guard and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Joker, Logical. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Body Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp.
Taklinn Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. His long red hair reaches down to his waist. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, he has a hard time making friends. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a pair of adventurers, Taklinn grew up listening to his mother's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He got away from his former life and has fallen to alcoholism.
Motivation: He's looking for his big break.
Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Adventurer, Family. Occupation: Shepherd
Voice: High pitched and raspy
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 400 sp.
Edge Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in earthy colors with a brown and tan handkerchief worn on his left side. He has beige fur. His eyes are a pleasant hazel.
Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He comes from a rich northern family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He became a Miller soon after.
Motivation: Wants his loneliness to end; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Has a crush, Family, Rich, Job. Occupation: Miller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp. Coral (40 gp). 1 Masterwork Common Melee.
Sarah Myerscough, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she prefers to wear grey pants and tee shirts. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Sarah was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to travel the world and help people.
Motivation: She's repulsed by the PC; and many giants want her driven away
Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Attractive. Occupation: Dilettante
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 7 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp. 1 Disguise kit.
Warryn Pingun, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a tight fitting tan shirt and pants. He has a very tight haircut. His ears are large.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Sold as a small child to a wizard, Warryn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Sculptor and was forced into it by his family.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Sculptor
Voice: Dutch accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.
Caramip Reese, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She likes to wear blue tank tops with yellow skirt. Beneath her clothing is a huge mess of scar tissue. Her auburn hair is cut short. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Since then, she has sought to make the best of life.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Optimist. Flaws: Insomniac. Bonds: Slave, Military, Religious. Occupation: Healer
Voice: Slurs words
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 16 (+3) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 gp.
Jarsali Burrows, Female Half-Elf [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a fine chain shirt which she covers with violet colored cloaks and clothing. Her long brown hair is drawn into a two foot long braid. Her ears are large.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Jarsali studied abroad. Her first spouse was a Detective, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She's also a talented Detective, but doesn't like to broadcast it.
Motivation: She is wracked by social anxiety; and she feels threatened by others
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Family, Job. Occupation: Architect
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Balam Righteous, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a colorful flower in his chestnut hair. His eyes are likewise gold. His teeth are white and perfect.
Personality: A deeply religious man he believes everything happens for a reason. He pushes his goals aggressively. He is also a coward if confronted.
History: Balam was raised in a hard working conservative environment. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He then took over the family business and is one of the better Cartwright for hire.
Motivation: His religion dominates his actions.
Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Attractive, Religious, Job. Occupation: Cartwright
Voice: French accent
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 50 gp. Violet garnet (500 gp). Red garnet (110 gp).
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