Sethrekar Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'5". He wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a warhammer. His crest is short and white. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy and tries to find solutions quickly.
History: Sethrekar was born the youngest of three triplets. He moved out north to avoid the crime he committed. Being a Sculptor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Sabotage a competitor; and an old rival family wants him found
Ideals: Professionalism. Flaws: Lazy. Bonds: Family, Criminal record, Job. Occupation: Sculptor
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Sun Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses well, typically a more casual-formal manner. He wears his cinnamon fur up. He is very pretty but has cold, dead eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a ruthless business man, a trait he acquired from his father.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their daughter. He worked as a Cartwright, and he later adopted a second daughter.
Motivation: He's repulsed by the PC; and to reunite with his absent father
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Cartwright
Voice: Timid voice
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 8000 cp. 1 Everburning torch.
Hugh Snape, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His skin is also unnaturally pale. His white hair and beard is wavy and long. His eyes are likewise gray.
Personality: He likes to make people angry or surprised. He also hits on women, regardless of circumstances.
History: He was raised in a white middle class family as the only child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bricklayer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He doesn't get along with people that don't share his tastes; and he would like to get married and retire
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Mundane. Bonds: Has a crush. Occupation: Bounty Hunter
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 12 (+1) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven, Aquan
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Vondal Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). He keeps his brown hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and he is currently in port desperately looking for someone to get him out
Ideals: Justice, Optimist. Bonds: Adventurer, Slave, Attractive. Occupation: Sculptor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 8 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Geva Rothenel, Female Half-Elf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she is dressed in a clean violet cloak covering her clean studded leather. Her hair is chestnut and curly. She wears round tiny glasses practically rammed into her face.
Personality: Stoic and calm, she prefers to meditate than take action. When she's not drinking or sleeping the drinks off, she's doing music.
History: Born in the west her family was never financially stable. She made a point of taking high paying jobs and getting most of it up front. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Geva never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Wishes to resurrect an old love; and she wants to meet her childhood hero
Ideals: Disciplined, Artistic. Bonds: Adventurer, Poor, In love. Occupation: Scribe
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Malachite (14 gp).
Leaf In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His black fur, when down, is lengthy. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Leaf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is obsessed with his god.
History: Gifted from a young age, Leaf studied abroad. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Fletcher
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Auran, Gnome
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 7000 cp.
Melech Bright, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a Stetson hat to cover his moderate length black hair. His silver eyes are passionate and lively.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of brigands once and for all.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Enemies, Rich, Job, Adventurer. Occupation: Miller
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 19 (+4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Goblin, Druidic, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.
Gorga Huckabee, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She sports auburn long hair. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Flattery will make her almost putty in your hands.
History: Gorga lived on a farm with her father, near the main road leading to a nearby town. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Gorga grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gorga. She has since lost track of the people in her past.
Motivation: An old rival family wants her found; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Addict, Selfish. Bonds: Rich, Criminal record, Family. Occupation: Priest
Voice: Boston accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Draconic, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Jade (90 gp).
Vaina Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears light armors faded through time and improper care. She has shaved her head bald. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is a ruthless business woman, a trait she acquired from her mother.
History: She got into the Adventurer business at a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Adventurer
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: A miniature golden chest with tiny emeralds lining the top (100 gp). 1 Backpack.
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