Medrash Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is portly but not overly obese. He has dyed his greying brass crest a little too much giving a sharp brass color. He has a dull look in his gold eyes.
Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.
History: Born to a pair of adventurers, Medrash grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Marry his sister to traveling adventurers; and to reunite with his old friends
Ideals: Persistence, Entrepeneur. Flaws: Addict. Bonds: Adventurer, Family. Occupation: Mason
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 8 (-1) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Giant, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Dazzazn Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man dresses in green turtlenecks beneath a brown coat with red slacks. His top hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Dazzazn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: When he was but 4 years old his parents immigrated from the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Military, Immigrant. Occupation: Layabout
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Ignan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Eva Huckabee, Female Human [Permalink]
Personal [hide]
Description: She is wearing a long, grey cloak. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She has gleaming, smiling brown eyes.
Personality: She exudes charisma. She is a tour de force of persuasion. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Assassin, who enjoyed hunting, Eva was taken on many hunting expeditions. Her mother had invested heavily in several trade routes and wanted her to inherit them. She's also a talented Assassin, but doesn't like to broadcast it.
Motivation: To unite with her sister; and expand her business
Bonds: Attractive, Rich, Nature, Job, Family. Occupation: Tailor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. Amethyst (100 gp).
Alvyn Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears very tight pants and wife beaters, though occasionally he sports a tan coat and is in decent physical shape. His brown hair is lengthy and is close to two feet long. This hazel eyed southerner is not easily forgotten.
Personality: He never swears and excessively uses polite adverbs when speaking. He would rather hide behind his crafts than deal with other people.
History: The child of southern immigrants he idolized his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Spice Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Ethereal Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and pastel handkerchief worn on his left side. He is physically well-built. His fur is lavender and curly. He wears round tiny glasses practically rammed into his face.
Personality: He is very quiet and rarely speaks above a whisper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Justice. Flaws: Shy. Bonds: Rich, Family, Adventurer. Occupation: Farmer
Voice: Booming voice
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 280 gp.
Myria Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a white vest and prefers yellow and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a long black ponytail with little hanging trinkets. She wears round tiny glasses practically rammed into her face.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: A powerful wizard made her what she is. She worked as a nervous Bellfounder and found it very stressful. She struck the Bellfounder job and began her own company from there.
Motivation: Further expansion of business; and to be a bookbinder again
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Mentor, Job. Occupation: Bellfounder
Voice: Stutters
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp.
Werydd Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She sports a flattop hair cut. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born the only child of a wealthy merchant. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Retire the richest woman in the north; and she desires power and/or immortality
Ideals: Entrepeneur. Bonds: Immigrant, Nature, Adventurer, Family. Occupation: Masseuse
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 17 (+3) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Ranged Weapon.
Zog Hadlee, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fancy white suit. He is portly but not overly obese. His hair is cut close to his head. He is baby faced.
Personality: He will rave to anyone who will listen. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Zog was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: He feels threatened by others; and to share knowledge with the world
Ideals: Logical, Persistence. Flaws: Insane, Fearful. Bonds: Attractive, Rich. Occupation: Junk Dealer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Giant, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 100 gp.
Veloptima Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a fancy blue dress. Her hair is white, silky, and of moderate length. Her fair skin shows little sign of her aristocratic breeding.
Personality: Abrasive and pushy, she has a hard time making friends. As long as the job gets done she does not care how it got done.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has passion for adventuring and risk; and obtaining odd cultural dwarven artifacts is her passion
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Dyer
Voice: Dark and ominous
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnome, Aquan, Dwarven, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. Tourmaline (110 gp).
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