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NPC Generator

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Advanced [show]


Panana Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She carries with her a set of whips on her belt, each one with a ruby on the hilt. Her chestnut hair is matted, messy, and big. She has green eyes and a tan hat with a red feather.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Ugly, Shy. Occupation: Sailor

Voice: Uses sign language

Attributes [hide]

Panana Miggledy, Female Gnome Sorcerer 3
Small (3'1") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills History +4, Performance +2
Senses Passive Perception 11
Languages Common, Gnome, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 400 gp.


Social Check DCs


Boddynock Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His white hair is lengthy and is close to two feet long. He has blue eyes.

Personality: He loves telling others what to do and how they should feel about things. He believes the world needs to unite to get rid of giants once and for all.

History: Gifted from a young age, Boddynock studied abroad. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has set out to sabotage the competition.

Motivation: To get a good night's sleep; and expand his business

Ideals: Opinionated, Gifted. Flaws: Insomniac. Bonds: Attractive, Enemies, Job. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Boddynock Tarkelby, Male Gnome Sorcerer 1
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)6 (-2) 9 (-1)15 (+2)
Skills Athletics +4, History +0
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30 gp. 1 Masterwork Common Melee.


Social Check DCs


Brottor Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His golden hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Layabout, but he got bored and became a Navigator. He has worked as a Navigator like his mother before him.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Fearful. Bonds: Attractive, Family, Military, Job. Occupation: Navigator

Voice: growls and snarls, animalistic

Attributes [hide]

Brottor Silveraxe, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 390 gp. 1 Darkwood Buckler.


Social Check DCs


Lezre Harley, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is generally well dressed albeit a few years behind the times. Her hair is red and curly. Her blue eyes peer out from beneath her top white hat.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She was born to loving parents in a slum to the west. Like her father and her brother before her, after school she went straight into learning to become a Courier. She now owns her own business.

Motivation: To clean up the streets; and balancing her hectic life and new courier responsibilities is difficult

Bonds: Attractive, Immigrant, Poor, Job, Guardian. Occupation: Courier

Voice: Prounounces S like Z

Attributes [hide]

Lezre Harley, Female Half-Orc Sorcerer 1
Medium (6'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 5 (-3)9 (-1)
Skills Intimidation +1, Stealth +3
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 140 gp.


Social Check DCs


Kilia Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears skinny pants and wears a grey and white robe with the hood down, and sports empty pouches on her belt. Her white hair is smooth and relatively long. She wears a mask on her face.

Personality: Eccentric and domineering, Kilia will drive conversation. The war was a terrible time for her, and Kilia does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was raised in a white middle class family as the only child. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She was granted martial powers by her dying sister.

Motivation: She is content; and she seems to be bored by most things

Ideals: Extrovert, Gifted. Flaws: Depressed, Mundane. Bonds: Military. Occupation: Dilettante

Voice: Voice breaks

Attributes [hide]

Kilia Daerdahk, Female Dwarf Sorcerer 1
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 11 (+0)14 (+2) 9 (-1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Celestial
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Qemuel Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He is well dressed, but even with his fine clothing he looks run-down. He has no hair. His silver unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Actor profession.

History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Disease. Bonds: Religious, Job, Poor. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Qemuel Virtue, Male Tiefling Sorcerer 2
Medium (5'1") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)6 (-2) 11 (+0)16 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp.


Social Check DCs


Oppleby Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear tan clothing when he does not wear armor. With bright silver hair and a scraggly beard. His blue eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot resist a sob story and will often dote over anyone who has one.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Oppleby was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Oppleby's mother didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He wants nothing more than to rejoin the army; and to unite with his brother

Ideals: Joker, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family, Military. Occupation: Architect

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Oppleby Oomtrowl, Male Gnome Sorcerer 1
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
1 (-5)13 (+1) 17 (+3)13 (+1) 15 (+2)11 (+0)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee -3 / 1d4-5, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 60 gp.


Social Check DCs


Sannl Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a brown coat over a violet low-cut shirt, and a broad hat upon her head. Her white hair is lengthy. This gray eyed northerner is not easily forgotten.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Sannl lived on a farm with her mother, near the main road leading to a nearby town. Cursed with lycanthropy at a very young age, Sannl has worked very hard to control her curse. By chance she met her brother recently and the two have been together since.

Motivation: She feels the way she acts is they only way to get by in the world; and money/treasure

Ideals: Impeccable. Flaws: Forgetful, Disease. Bonds: Family, Rich. Occupation: Engraver

Voice: Thin and wheezing

Attributes [hide]

Sannl Balderk, Female Dwarf Sorcerer 3
Medium (4'1") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)10 (+0) 14 (+2)4 (-3)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp. Silver chalice with lapis lazuli gems (130 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Silver comb with moonstones (600 gp). 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gunter Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is physically well-built. He has a long golden beard with little hanging trinkets. He has several tiny aquamarine earrings on each ear.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. Gunter was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Rich, Religious. Occupation: Blacksmith

Voice: Gruff and masculine

Attributes [hide]

Gunter Merton, Male Human Sorcerer 2
Medium (6'6") Human, Lawful Good (CR 2)
Armor Class 7
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 9 (-1)14 (+2) 15 (+2)9 (-1)
Skills Insight +4, Performance +1
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 200 sp.


Social Check DCs

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