Brakka Anderton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She sports a flattop hair cut. Her eyes are violet and she is always smoking a pipe.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. The war was a terrible time for her, and Brakka does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born in the east, but her parents moved at a very young age to the west. When Brakka reached her early adolescence her Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She moves from town to town, unable to find a place to settle.
Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Military, Immigrant. Occupation: Barber
Voice: Low range voice
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1400 sp.
Kallista Dread, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear green clothing when she does not wear armor. Her purple hair is heavily combed to the left. Her half smiles and white eyes are beguiling and draw you in.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: A powerful wizard made her what she is. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To share knowledge with the world; and she feels threatened by others
Ideals: Logical. Flaws: Secretive, Fearful. Bonds: Attractive, Adventurer, Mentor. Occupation: Sculptor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Elven, Orc
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 230 gp.
Senteq Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He wears blue leather gloves, a blue jacket, and tight pants. His brown hair, when down, is lengthy. He wears an eyepatch.
Personality: A deeply religious man he believes everything happens for a reason. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was a mechanic, and taught him how to fix just about anything. He hasn't been sleeping well lately.
Motivation: His religion dominates his actions; and he has money and likes to spend it
Ideals: Persistence. Flaws: Ugly, Insomniac. Bonds: Religious, Rich. Occupation: Carter
Voice: Sensual and smooth
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 7 (-2) | 12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee -2 / 1d4-4, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 gp.
Griselda Gresham, Female Human [Permalink]
Personal [hide]
Description: Standing 4'10", this woman wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is cut close to her head. She has gleaming, smiling gray eyes.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She has a small toy that she constantly fidgets with.
History: A powerful necromancer made her what she is. When Griselda reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She got away from her former life and has fallen to alcoholism.
Motivation: She is greedy; and she wants nothing more than to rejoin the army
Flaws: Addict. Bonds: Rich, Attractive, Mentor, Military. Occupation: Priest
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Frouse Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries a battered shortbow and tarnished greatsword as well. His hair is black and very short. His thin eyebrows rest above his beady hazel eyes.
Personality: A deeply religious man he believes everything happens for a reason. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Rich, Religious, Military. Occupation: Farmer
Voice: Switch between two voices
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Lûgnak Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'3" and prefers to wear black pants and tee shirts. He has blonde hair. He wears large thick round spectacles.
Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born blind and as such lacked many opportunities for work. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has achieved small success as a Sage.
Motivation: Nothing but the best is good enough for him; and an old rival family wants him found
Ideals: Impeccable. Flaws: Impulsive, Disease. Bonds: Job, Family. Occupation: Sage
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp. Brown-green garnet (120 gp).
Ridaro Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'6" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her brown hair is lengthy and is close to two feet long. Her face is scarred and worn.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She believes the world needs to unite to get rid of illithids once and for all.
History: Ridaro hails from a village terrorized by illithids. After coming to the age of reason, Ridaro took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Obtaining odd cultural Human artifacts is her passion; and many illithids want her driven away
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies, Adventurer. Occupation: Sailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Giant, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Huru Fidget, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears loose pants and a collared shirt complete with sweater beneath her coat. She is muscular with a powerful set of arms. She has shaved her head bald. Her face is scarred and worn.
Personality: She can speak with the recently deceased. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A few years later when the west was not economically sound they moved to her current location. By chance she met her sister recently and the two have been together since.
Motivation: To unite with her sister; and she has passion for adventuring and risk
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Family, Adventurer. Occupation: Stableman
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 gp.
Quelenna Rothenel, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She prefers to wear blue pants and tee shirts. Her hair is cut close to her head. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is frequently practicing swordplay.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Quelenna liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She tends to her Slave Trader job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job; and to be a banker again
Ideals: Athletic, Gifted. Bonds: Job, Military, Nature. Occupation: Slave Trader
Voice: Soothing and warm
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Zircon (30 gp).
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