Keyleth Mystralath, Female Elf [Permalink]
Personal [hide]
Description: She has a missing left leg. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her amber eyes dart from person to person.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Further she is a bit of a stoner and is frequently out of it.
History: She was born blind and as such lacked many opportunities for work. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is a bit of a kleptomaniac
Ideals: Opinionated. Flaws: Addict, Disease. Bonds: Criminal record. Occupation: Dyer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Dwarven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Avice Tiltathana, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a yellow cloak and cross-gartered brown stockings. Her chestnut hair is thinning but still full. Her amber eyes dart from person to person to random spaces in the air.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Avice was born the youngest of three triplets. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. By chance she met her sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of her sister; and she's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Family, Religious. Occupation: Architect
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. Golden pearl (130 gp).
Sumnes Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is wearing a long, blue cloak. Her head has been shaved. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While she acts the brute, she is far gentler than she would appear. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of southern immigrants she idolized her mother. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Herbalist. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Farmer again; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Rich, Immigrant, Job. Occupation: Herbalist
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 6000 cp.
Symma Beren, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears a custom-built plate barding that's adorned with blue lining and desert motifs. She wears her golden hair up in a very large beehive style do. She wears a mask on her face.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: The child of western immigrants she idolized her father. She helped her father out around the business and became quite the natural. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Find a way to reverse the transformation of her brother; and she has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Job, Family. Occupation: Bookbinder
Voice: Farmer accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 18 (+4) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Infernal, Auran, Ignan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. Red-brown spinel (80 gp).
Gomory Wrath, Female Tiefling [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she wears silk and lounges about seductively. She has dark red hair. Her black eyes dart from person to person to random spaces in the air.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Sold as a small child to a necromancer, Gomory was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother was a mechanic, and taught her how to fix just about anything. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is terrified, and will act out of fear; and she seems to be bored by most things
Ideals: Artistic, Justice, Persistence. Bonds: Attractive, Mentor. Occupation: Farmer
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Gillyd Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: This woman dresses well, typically a more casual-formal manner. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. Her hair is greying and her face has many wrinkles. Her blue eyes are passionate and lively.
Personality: Gillyd speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is obsessed with finding treasure.
History: She got into the Fortune-teller business at a young age. She was an apprentice working in her father's forge. She now owns her own business.
Motivation: Wants to open a new tavern; and she uses money and sex appeal to get what she needs
Ideals: Impeccable. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Fortune-teller
Voice: Dutch accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 5 (-3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 700 sp. 1 Magnifying glass.
Left-Handed Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. His white fur is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are blue.
Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is wracked by social anxiety
Ideals: Opinionated, Joker. Flaws: Ugly, Disease, Fearful. Bonds: Rich. Occupation: Baker
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 6 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1100 sp.
Donella Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her auburn hair in a pixie cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She dislikes all the random violence that takes place in the east. She never wears the same outfit twice, unless she absolutely has to.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Donella fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Fighting, Athletic, Pacifist, Artistic. Flaws: Disease. Bonds: Rich. Occupation: Bather
Voice: Smooth and feminine
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Onyx (30 gp). Blue quartz (11 gp). Tiger eye turquoise (11 gp).
Ekemon Guilt, Male Tiefling [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His dark red hair is heavily combed to the left. He has white eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Energy wise he seems alert and responsive.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by brigands. Ekemon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Performer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 19 (+4) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Infernal, Auran, Gnome, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
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