Pogranix Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right leg. She prefers to wear green clothing when she does not wear armor. Her black crest is singed and shortened. She wears large thick round spectacles.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the north was not economically sound they moved to her current location. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Logical. Flaws: Ugly. Bonds: Adventurer, Enemies, Immigrant. Occupation: Brewer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 180 gp. 1 Good lock.
Symma Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her blonde hair is kept up in a ponytail inside a deerstalker hat. She is very pretty but has cold, dead eyes.
Personality: Overbrimming with self-confidence, Symma isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She has chosen to use the inheritance that was left to her frivolously. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is greedy; and wants to have a good time and be beloved
Ideals: Impeccable, Optimist. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Stylist
Voice: Boston accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 4 Smokesticks.
Uzza Loyalty, Female Tiefling [Permalink]
Personal [hide]
Description: 6'3" and muscular, this eastern woman wears a worn and beaten armor. Her chestnut hair, when down, is lengthy. She wears an eyepatch.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is afraid of women and trembles around them
History: Her parents moved while she was still in utero so she is the first generation to be born here. Uzza was born on a far eastern island where she grew up under the tutelage of her mother, an expert Carter. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She loathes her own lifestyle.
Ideals: Athletic. Flaws: Ugly, Depressed, Shy. Bonds: Immigrant. Occupation: Carter
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 220 gp.
Ethereal Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears loose pants and a collared shirt complete with sweater beneath her coat. She keeps her long black fur kept up in a rat tail. She wears large thick round spectacles.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has all her life been fascinated with music.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She was granted divine powers by her dying brother.
Motivation: To pay off her debts; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Athletic, Artistic, Gifted. Flaws: Terse. Bonds: Debt. Occupation: Barkeep
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Aquan, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
Sweet Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing colorful clothing, dressed as a Unemployed. Her fur is black and curly. She has copper eyes and a pastel hat with a black feather.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sweet hails from a village terrorized by drow. When money was particularly tight she was walking through alleys when she overheard a Unemployed hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has set out to sabotage the competition.
Motivation: She's in love; and she would like to get married and retire
Ideals: Disciplined. Bonds: Enemies, Poor, Job, Has a crush. Occupation: Unemployed
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal, Druidic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 200 gp. 3 Thunderstones. 3 Thunderstones. 1 Tanglefoot bags. 3 Holy water.
Giselle Samuel, Female Half-Elf [Permalink]
Personal [hide]
Description: This southern woman wears baggy yellow pantaloons and a tan scarf. Her clothes are grease stained in places. Her auburn hair is lengthy. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Giselle's homeland. Giselle decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC; and she wants to get laid
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Tailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 300 sp.
Antrara Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who is well dressed, constantly wearing a green suit, grey shirt, and red tie. She keeps her long red crest kept up in a rat tail. This red eyed westerner is not easily forgotten.
Personality: Antrara is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a great chef.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now spends her time doing works of charity.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new spy responsibilities is difficult
Ideals: Extrovert, Gifted, Philantrophist. Bonds: Military, Job. Occupation: Spy
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 6000 cp.
Trym Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and beady.
Personality: Abrasive and pushy, he has a hard time making friends. He invites people to come help in his community garden.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and he wants revenge against giants
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Priest
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Trym Marleigh, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. His red hair is cut short. He has gray eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great joy in being the best Miller in town.
History: He was raised in a white middle class family as the only child. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has achieved small success as a Miller.
Motivation: He feels threatened by others; and wants to open a new tavern
Flaws: Mundane, Fearful, Addict. Bonds: Immigrant, Job. Occupation: Miller
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
