Rinn Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears violet leather gloves, a violet jacket, and tight pants. She has a very tight haircut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She dislikes all the random violence that takes place in the south. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Sellsword hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and to protect her home
Ideals: Pacifist. Flaws: Insane, Impulsive. Bonds: Poor. Occupation: Sellsword
Voice: Whispers
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Trail Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears dark leathers with embroidery. Her fur is cut close to her head. She has gleaming, smiling amber eyes.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Laborer arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her sister; and to pay off her debts
Flaws: Shy. Bonds: Job, Rich, Family, Debt. Occupation: Laborer
Voice: Squeaky
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 700 sp. Lapis lazuli (14 gp).
Clerebold Deighton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light brown in addition to tight pants. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A true patriot, Clerebold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Justice. Flaws: Emotional. Bonds: Military, Nature, Adventurer. Occupation: Fletcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Simple lock.
Beast Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a lot of dark rich colors, with gold accents. Her whole body is exceptionally muscular. Her lavender fur is knotted and matted. Her copper eyes have a joyful gleam in them most of the time.
Personality: She is a Ploughman first and foremost. She believes firmly that knowledge should be universal. She has a habit of throwing herself into exceedingly dangerous situations.
History: Beast was born in the north. At a young age she loved to build and create. Her childhood dream was to be a Shoemaker, but she was a colossal failure. She's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Ploughman responsibilities is difficult; and wants to open a new tavern
Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Immigrant, Job. Occupation: Ploughman
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp.
Gale In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with pastel lining and desert motifs, and she perpetually has her longbow ready. Her orange fur is singed and shortened. Her eyes are likewise copper. Her teeth are yellowed and unaligned.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She does not believe in violence as a means to an end. She is a dedicated Barkeep but believes her peers are too gung-ho.
History: She got into the Barkeep business at a young age. Like her father and her brother before her, after school she went straight into learning to become a Barkeep. She inherited the family business which she has now maintained for 7 years.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Fighting, Justice, Pacifist. Flaws: Ugly. Bonds: Job. Occupation: Barkeep
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 150 gp.
Yurgunn Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears a weathered and beat up set of banded mail beneath an oversized grey coat, and sports empty pouches on her belt. Sporting a black mohawk this woman's hair draws a lot of attention. Her ears are large.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She receives visions of the future at random moments
History: Yurgunn was born in the south. At a young age she loved to build and create. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Yurgunn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to settle down with her crush
Ideals: Fighting, Gifted, Persistence. Flaws: Ugly. Occupation: Cook
Voice: Old thin voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 160 gp.
Valanthe Wasanthi, Female Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is blonde and very short. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Valanthe was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants revenge against illithids; and a deep hatred of illithids
Flaws: Antagonistic. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Herbalist
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Naivara Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her golden hair is cut short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She is obsessed with a lost civilization.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. After coming to the age of reason, Naivara took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants revenge against gnolls.
Ideals: Artistic, Gifted. Bonds: Rich, Enemies, Adventurer. Occupation: Cook
Voice: Timid voice
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnome, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Kiirith Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars. His gold crest is slicked back into a classic pompadour. His ears are large.
Personality: He is happy with his job as a Shepherd. He turns his eye from what people do, preferring to live and let live. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Shepherd
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Abyssal, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
