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NPC Generator

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Advanced [show]


Ethereal Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His fur is cut close to his head. His amber eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Soapmaker arts, while his father instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: He wants to get laid; and he has passion for adventuring and risk

Ideals: Opinionated, Logical. Bonds: Rich, Adventurer, Has a crush. Occupation: Soapmaker

Voice: Sore throat, cough

Attributes [hide]

Ethereal Of Clay, Male Tabaxi Sorcerer 1
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 9 (-1)5 (-3) 11 (+0)13 (+1)
Skills Arcana -1, Nature -1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 5000 cp.


Social Check DCs


Ida Barlow, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has slicked back brown hair. This gray eyed southerner is not easily forgotten.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She always tries to repair and not replace. It was this mentality that drove her into the Farmer business.

History: Ida hails from a village terrorized by brigands. When Ida reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge

Ideals: Entrepeneur, Persistence. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Farmer

Voice: Breathy voice

Attributes [hide]

Ida Barlow, Female Human Sorcerer 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)13 (+1) 15 (+2)16 (+3)
Skills Sleight of Hand +1, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 120 gp.


Social Check DCs


Alberich Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He wears a deerstalker hat to cover his moderate length white hair. His eyes are hazel and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Actor arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: He desires power and/or immortality; and further expansion of business

Flaws: Shy, Secretive. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Actor

Voice: Voice breaks

Attributes [hide]

Alberich Rumnaheim, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 15 (+2)11 (+0)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 60 gp. 1 Masterwork studded leather.


Social Check DCs


Tiaathque Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has dyed her greying brown hair a little too much giving a sharp brown color. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a ruthless business woman, a trait she acquired from her father.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She is searching for what she claims is her rightful reward.

Motivation: She desires power and/or immortality; and to reunite with her absent father

Ideals: Disciplined, Entrepeneur. Flaws: Insane, Disease. Bonds: Adventurer, Family. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Tiaathque Ariessus, Female Half-Elf Sorcerer 3
Medium (5'1") Half-Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Religion +3, Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: Silver comb with moonstones (600 gp). Black velvet mask with numerous citrines (150 gp).


Social Check DCs


Millicent Blakely, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a worn and beaten armor. Her hair is blonde and very short. Her eyes are green and she is always smoking a pipe.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born the only child of a wealthy merchant. From her teen years she was always beautiful and desirable, so people have always doted on her. She left for the west, certain she would find work there.

Motivation: Retire the richest woman in the west; and she is greedy

Ideals: Joker, Entrepeneur. Bonds: Immigrant, Attractive. Occupation: Ploughman

Voice: Excited and jittery

Attributes [hide]

Millicent Blakely, Female Human Sorcerer 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)17 (+3) 14 (+2)8 (-1)
Skills Animal Handling +4, History +5
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 500 sp. 3 Thunderstones.


Social Check DCs


Wrenn Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in an above average manner. His auburn hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily eccentric. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a soldier and died while he was still young. Wrenn was left his mother's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Immigrant, Military. Occupation: Actor

Voice: Indian accent

Attributes [hide]

Wrenn Loofollue, Male Gnome Sorcerer 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)13 (+1) 5 (-3)16 (+3)
Skills Deception +5, History +3
Senses Passive Perception 7
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 300 sp.


Social Check DCs


Srorthen Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his greataxe. He carries with him a set of greataxes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He wears his rusty crest down. His gold eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: He loathes his own lifestyle; and money/treasure

Ideals: Fighting. Flaws: Depressed. Bonds: Immigrant, Rich. Occupation: Slave Trader

Voice: Eastern European accent

Attributes [hide]

Srorthen Kerrhylon, Male Dragonborn Sorcerer 2
Medium (6'6") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)16 (+3) 6 (-2)13 (+1)
Skills Nature +5, Performance +3
Senses Passive Perception 8
Languages Common, Sylvan, Elven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 210 gp. 3 Acid flasks.


Social Check DCs


Mary Ryland, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a simple burlap shirt and baggy pants. She conceals her greatsword with her veritable burlap sack of a shirt. Her hair is always cut to a buzz. Her eyes are hazel and she is always smoking a pipe.

Personality: A skeptical and narcissistic woman, Mary's first love is herself. Her second love is also herself. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was raised in a island tribe. Mary liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: She desires power and/or immortality; and meet up once more with her childhood friend

Ideals: Impeccable. Flaws: Shy. Bonds: Nature, Job, Adventurer. Occupation: Performer

Voice: Deep voice with rolling R's

Attributes [hide]

Mary Ryland, Female Human Sorcerer 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)8 (-1) 10 (+0)13 (+1)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs


Qualen Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in an above average manner. He wears a deerstalker hat to cover his moderate length chestnut hair. His green eyes peer out from beneath his deerstalker tan hat.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Qualen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dwarven artifacts is his passion

Flaws: Racist. Bonds: Attractive, Poor, Religious, Adventurer. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Qualen Albaratie, Male Gnome Sorcerer 2
Small (3'7") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)13 (+1) 9 (-1)9 (-1)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 340 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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