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NPC Generator

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Advanced [show]


Seven In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman prefers to wear brown clothing when she does not wear armor, and sports empty pouches on her belt. She wears a colorful flower in her orange fur. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Sold as a small child to a wizard, Seven was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She desires power and/or immortality; and she wants to get laid

Bonds: Attractive, Job, Rich, Mentor, Adventurer, Has a crush. Occupation: Fletcher

Voice: Scottish accent

Attributes [hide]

Seven In the Morning, Female Tabaxi Sorcerer 2
Medium (5'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)8 (-1) 10 (+0)9 (-1)
Skills Persuasion +1, Survival +2
Senses Passive Perception 10
Languages
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp. 3 Thunderstones.


Social Check DCs


Xappan Knack, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He likes to wear ponchos typically of a light black in addition to tight pants. His dark red hair is still thick. His eyes are a pleasant white.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted martial powers by his dying brother.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and he loathes his own lifestyle

Ideals: Philantrophist, Gifted. Flaws: Depressed. Bonds: Job, Immigrant. Occupation: Doctor

Voice: Uses lots of figures of speech

Attributes [hide]

Xappan Knack, Male Tiefling Sorcerer 2
Medium (5'5") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 12 (+1)11 (+0)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 600 sp.


Social Check DCs


Duvamil Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is long and brown with streaks of chestnut, and is pulled back with small blue clips. Her fierce violet eyes like to dwell on things.

Personality: She acts crazy and hedonistic. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Her mother had invested heavily in several trade routes and wanted her to inherit them. She left for the north, certain she would find work there.

Motivation: She has money and likes to spend it.

Ideals: Justice, Artistic. Flaws: Hedonist. Bonds: Rich, Immigrant. Occupation: Priest

Voice: Sighs a lot, exhausted

Attributes [hide]

Duvamil Horcusporcus, Female Gnome Sorcerer 1
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)10 (+0) 16 (+3)13 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 90 gp.


Social Check DCs


Gerald Breeden, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast island. His childhood dream was to be a Barkeep, but he was a colossal failure. He has drifted from career to career and currently works as a Assassin.

Motivation: To prove his worth to the world; and balancing his hectic life and new assassin responsibilities is difficult

Flaws: Impulsive. Bonds: Poor, Attractive, Job, Nature. Occupation: Assassin

Voice: Relaxed voice

Attributes [hide]

Gerald Breeden, Male Human Sorcerer 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 11 (+0)10 (+0) 11 (+0)11 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 30 gp.


Social Check DCs


Dalgal Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey coat over a white low-cut shirt, and a feathered hat upon his head. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has moderate length auburn hair. His face is scarred and worn.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Dalgal studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Bookbinder like his mother before him.

Motivation: Expand his business; and sabotage a competitor

Ideals: Joker, Gifted. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Bookbinder

Voice: Speaks with squeezed throat

Attributes [hide]

Dalgal Trueanvil, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills History +3
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 80 gp. Large well-done wool tapestry (500 gp).


Social Check DCs


Kriv Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an entirely black suit with tan socks and a vest with buckled shoes. His crest is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Kriv was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Miner.

Motivation: To be a Map Maker again.

Ideals: Athletic, Fighting. Flaws: Hedonist. Bonds: Job, Family. Occupation: Miner

Voice: Irish accent

Attributes [hide]

Kriv Nemmonis, Male Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)16 (+3) 14 (+2)17 (+3)
Skills Deception +5, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Druidic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 800 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp).


Social Check DCs


Krimmon Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'3" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His left hand appears badly burned and disfigured. His tied-back hair is golden. His fair skin shows little sign of his aristocratic breeding.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A rival would like him out of the picture; and balancing his hectic life and new spy responsibilities is difficult

Ideals: Passionate, Joker. Bonds: Attractive, Nature. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

Krimmon Shadowquick, Male Halfling Sorcerer 1
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 9 (-1)16 (+3) 13 (+1)14 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Giant, Undercommon, Sylvan
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 800 sp.


Social Check DCs


Millicent Beitz, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She carries with her a set of shields on her belt, each one with a amber on the hilt. Her hair is cut close to her head. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, she prefers to meditate than take action. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Millicent was born with her father's beautiful face. When Millicent reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is a bit of a kleptomaniac

Ideals: Fighting, Disciplined. Bonds: Criminal record, Attractive, Military. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Millicent Beitz, Female Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 12 (+1)9 (-1)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 20 pp.


Social Check DCs


Fallthra Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing colorful clothing, dressed as a Herbalist. She has done her best to style her auburn hair to look like a famous performer. She has blue eyes and a brown hat with a tan feather.

Personality: Calm and collected, she is a well trained Herbalist. She feeds upon the attention of others.

History: Gifted from a young age, Fallthra studied abroad. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fallthra took refuge in the large cave and found the beat up club and armor she uses now. She tends to her Herbalist job now, and dutifully fulfills any obligations she has.

Motivation: She is terrified, and will act out of fear; and wants to open a new tavern

Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Job, Attractive, Nature. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Fallthra Aranore, Female Dwarf Sorcerer 4
Medium (4'3") Dwarf, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)19 (+4) 7 (-2)9 (-1)
Skills Acrobatics +2
Senses Passive Perception 8
Languages Common, Dwarven, Gnome, Goblin, Druidic, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146630000000

Possessions: 300 gp. Red spinel (80 gp). 1 Half-Plate.


Social Check DCs

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