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NPC Generator

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Advanced [show]


Shanairla Rothenel, Female Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'11" and is a bit bulky. She is very muscular particularly in the legs. She wears a robe, a symbol of the sun god around her neck, and a bow on her belt. Her brown hair is well kept. She wears an eyepatch.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is a logical person and will generally grow upset if things defy logic and science.

History: Shanairla was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shanairla fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Mercenary

Voice: Speaks with back of mouth

Attributes [hide]

Shanairla Rothenel, Female Elf Sorcerer 1
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 70 gp. 1 Climber’s kit.


Social Check DCs


Caramip Leffery, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman prefers to wear flannel. Her hair is golden, silky, and of moderate length. Her eyes are a pleasant gray.

Personality: She acts crazy and hedonistic. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Caramip was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she wants to meet her childhood hero

Flaws: Hedonist, Antagonistic. Bonds: Poor, Attractive, Mentor. Occupation: Interpreter

Voice: Sighs a lot, exhausted

Attributes [hide]

Caramip Leffery, Female Gnome Sorcerer 1
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 18 (+4)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +1, Athletics +1
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Celestial
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 1 Antitoxin.


Social Check DCs


Cairn Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and is renowned for his bright black suits and hats. He keeps his red hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Slave, Guardian, Family. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Cairn Vice, Male Tiefling Sorcerer 2
Medium (5'5") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)14 (+2) 13 (+1)16 (+3)
Skills Deception +5, Investigation +4
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 20 pp. 2 Holy water.


Social Check DCs


Shane Blankley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a worn and beaten armor. His white hair is braided into rings. His eyes, though not visible through his cowl, are violet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich southern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: To end his boredom; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Mundane. Bonds: Job, Slave, Rich. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Shane Blankley, Male Human Sorcerer 2
Medium (5'10") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)11 (+0) 7 (-2)10 (+0)
Skills Insight +0, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 390 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Leaf Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has red fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He enjoys reading and quiet.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. A gifted student he started as a Beggar, but he got bored and became a Map Maker. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: Further expansion of business; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Insane. Bonds: Job, Rich, Adventurer. Occupation: Map Maker

Voice: Scandinavian accent

Attributes [hide]

Leaf Of World, Male Tabaxi Sorcerer 2
Medium (6'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 15 (+2)11 (+0) 10 (+0)14 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Zircon (30 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Naamah Blur, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a slight overbite and is overall scrawny. Her small hat is riddled with cuts and holes. She wears a mask on her face.

Personality: Naamah speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: From birth she was tutored by a cruel and relentless mentor. Her first spouse was a Junk Dealer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Balancing her hectic life and new Courier responsibilities is difficult; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Family, Mentor, Job. Occupation: Courier

Voice: Slurs words

Attributes [hide]

Naamah Blur, Female Tiefling Sorcerer 2
Medium (5'1") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 6 (-2)12 (+1) 13 (+1)17 (+3)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Just what you see.


Social Check DCs


Emerald Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, and she perpetually has her spear ready. Her fur is greying and her face has many wrinkles. Her eyes are likewise green.

Personality: She likes to make people angry or surprised. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: The child of a Miller, who enjoyed hunting, Emerald was taken on many hunting expeditions. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She was granted druidic powers by her dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Locksmith

Voice: Low range voice

Attributes [hide]

Emerald Of Spirit, Female Tabaxi Sorcerer 1
Medium (5'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)14 (+2) 11 (+0)10 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 150 gp. Brown-green garnet (130 gp).


Social Check DCs


Erevan Amastacia, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to fit into much smaller and tighter spaces than normal.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the south was not economically sound they moved to his current location. He was granted psionic powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and an old rival family wants him found

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Merchant

Voice: Sounds elderly

Attributes [hide]

Erevan Amastacia, Male Elf Sorcerer 1
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)16 (+3) 11 (+0)12 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Elven, Draconic, Orc, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Just what you see.


Social Check DCs


Wymar Harlow, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his chestnut hair in a pixie cut. His violet eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wymar is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Assassin, but he was a colossal failure. He's also a talented Assassin, but doesn't like to broadcast it.

Motivation: He is content; and he is unsatisfied with his job

Ideals: Justice. Flaws: Shy, Ugly, Mundane. Bonds: Job. Occupation: Baker

Voice: Deep voice with rolling R's

Attributes [hide]

Wymar Harlow, Male Human Sorcerer 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 7 (-2)17 (+3) 14 (+2)12 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Draconic, Celestial, Druidic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 600 sp. Red spinel (150 gp).


Social Check DCs

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