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NPC Generator

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Advanced [show]


Drusilia Ariessus, Female Elf [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries with her a set of halberds on her belt, each one with a sapphire on the hilt. Her top hat is riddled with cuts and holes. She wears crescent spectacles with a black brim.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. As long as the job gets done she does not care how it got done.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.

Motivation: She's looking for her big break; and she's repulsed by the pc

Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Sellsword

Voice: Eastern European accent

Attributes [hide]

Drusilia Ariessus, Female Elf Sorcerer 1
Medium (5'0") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)13 (+1) 13 (+1)10 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 80 gp.


Social Check DCs


Mormo Subtlety, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears tattered old clothes. He has a penchant for wearing a ring with an oversized topaz on his right hand. He has wavy blue hair. His thin eyebrows rest above his beady black eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist, Joker. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Shepherd

Voice: Mumbles to self between sentences

Attributes [hide]

Mormo Subtlety, Male Tiefling Sorcerer 1
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)10 (+0) 11 (+0)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 40 gp. Brass mug with jade inlays (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Lorm Roscoe, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'4" and muscular, this eastern man tends to wear a large white jacket. He keeps his long brown hair kept up in a rat tail. His eyes are likewise green.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: He has comitted a past crime that haunts him to this day; and he is greedy

Ideals: Athletic, Philantrophist, Logical. Bonds: Rich, Mentor, Criminal record. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

Lorm Roscoe, Male Half-Orc Sorcerer 1
Medium (6'4") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)14 (+2) 9 (-1)14 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Orc, Goblin, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 130 gp.


Social Check DCs


Uadjit Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is portly but not overly obese. Her crest is bronze and curly. Her gold eyes dart from person to person to random spaces in the air.

Personality: This woman loves poetry and to teach people poetry more than just about anything. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the west to a Brewer, Uadjit learned a great deal about her mother's area of expertise. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now owns her own business.

Motivation: To be a Adventurer again; and she'd like to take her coworkers down a peg

Ideals: Artistic, Logical. Bonds: Rich, Job. Occupation: Brewer

Voice: Spanish accent

Attributes [hide]

Uadjit Argenthrixus, Female Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 70 gp.


Social Check DCs


Gûnd Brownrigg, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has a red handlebar mustache and slicked back red hair. He has a dull look in his amber eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Gûnd abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He has passion for adventuring and risk.

Ideals: Disciplined. Flaws: Ugly, Impulsive, Disease. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

Gûnd Brownrigg, Male Half-Orc Sorcerer 1
Medium (6'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)4 (-3) 11 (+0)7 (-2)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 500 sp. Deep blue spinel (300 gp).


Social Check DCs


Diggory Deighton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is lengthy and is close to two feet long. His eyes are blue.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Blacksmith arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Money/treasure; and his relatives are trying to arrange a marriage

Flaws: Fearful, Secretive. Bonds: Attractive, Rich, Family. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Diggory Deighton, Male Human Sorcerer 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)9 (-1) 13 (+1)9 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp.


Social Check DCs


Tim Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a colorful flower in his auburn hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His father raised him in a mountain cabin. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Flaws: Antagonistic. Bonds: Rich, Attractive, Slave, Nature. Occupation: Shoemaker

Voice: Speaks like tongue is numb

Attributes [hide]

Tim Marlee, Male Human Sorcerer 1
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 15 (+2)8 (-1)
Skills Deception +1, Investigation +4
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 500 sp.


Social Check DCs


Therai Honor, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is greying and his face has many wrinkles. His red unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is a Maurezhi in disguise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. During his travels, Therai and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Therai discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Therai fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Further expansion of business.

Flaws: Disease, Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Therai Honor, Male Tiefling Sorcerer 3
Medium (6'1") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 15 (+2)14 (+2) 15 (+2)18 (+4)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 1300 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dagger Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, constantly wearing a brown suit, grey shirt, and brown tie. His black fur is knotted and matted. His eyes are likewise green.

Personality: Prone to second guessing himself, he comes off as nervous. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.

History: He was born in the south, but his parents moved at a very young age to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has comitted a past crime that haunts him to this day; and he doesn't get along with people that don't share his tastes

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Bricklayer

Voice: Pronounces O like U

Attributes [hide]

Dagger Hummingbird, Male Tabaxi Sorcerer 1
Medium (6'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)15 (+2) 12 (+1)10 (+0)
Skills History +4, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 500 sp.


Social Check DCs

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