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NPC Generator

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Advanced [show]


Kilia Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. She wears her black hair up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She hates goblins. She views them as having robbed her home of its proper glory. She is a great chef.

History: Born to a Bather, her mother struggled to pay the bills. After coming to the age of reason, Kilia took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Enemies. Occupation: Gardener

Voice: Whispers

Attributes [hide]

Kilia Helcral, Female Dwarf Sorcerer 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 30 gp.


Social Check DCs


Raymond Thorpe, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a brown poncho over his likewise colored trousers and shirt. His white hair is knotted and matted. His eyes are a pleasant amber.

Personality: He is happy with his job as a Body Guard. He turns his eye from what people do, preferring to live and let live. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Raymond took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Body Guard

Voice: Voice breaks

Attributes [hide]

Raymond Thorpe, Male Human Sorcerer 2
Medium (6'3") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)7 (-2) 10 (+0)13 (+1)
Skills Investigation +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 390 gp. Silver pearl (50 gp).


Social Check DCs


Cockaby Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He keeps his blonde hair in a flapper bob. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is happy with his job as a Blacksmith. He turns his eye from what people do, preferring to live and let live. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born in the south, but his parents moved at a very young age to the west. He worked as a nervous Blacksmith and found it very stressful. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Insane. Bonds: Attractive, Job, Criminal record, Immigrant. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Cockaby Raulnor, Male Gnome Sorcerer 3
Small (3'8") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 19 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)11 (+0) 13 (+1)11 (+0)
Skills Athletics +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1500 sp.


Social Check DCs


Eleanor L'Fondant, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She is physically well-built. Her red hair is slicked back into a classic pompadour. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born in the north to a Mortician, Eleanor learned a great deal about her mother's area of expertise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has set out to sabotage the competition.

Motivation: Balancing her hectic life and new Mortician responsibilities is difficult; and she is unsatisfied with her job

Ideals: Fighting. Flaws: Mundane, Impulsive. Bonds: Attractive, Job. Occupation: Mortician

Voice: Scandinavian accent

Attributes [hide]

Eleanor L'Fondant, Female Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)11 (+0) 10 (+0)11 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 sp.


Social Check DCs


Adelaide Burton, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems, marred by chocolates. Her white hair is knotted and matted. Her eyes are a pleasant gray.

Personality: Her tongue was cut out and she uses sign language. She works hard and plays hard.

History: Adelaide was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has taken up work as a Junk Dealer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Further expansion of business; and she is greedy

Flaws: Ugly, Disease, Hedonist, PTSD. Bonds: Rich, Job. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Adelaide Burton, Female Human Sorcerer 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 110 gp.


Social Check DCs


Spring Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a nunchaku, but if one is not available she will default to her hammer. She has yellow fur. Her eyes are likewise yellow.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She enjoys reading and quiet.

History: Sold as a small child to a necromancer, Spring was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Spring was born on a far southern forest where she grew up under the tutelage of her father, an expert Banker. She left for the south, certain she would find work there.

Motivation: To share knowledge with the world; and she's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Mentor, Immigrant. Occupation: Banker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Spring Hummingbird, Female Tabaxi Sorcerer 1
Medium (6'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 30 gp.


Social Check DCs


Raiann Umbyrphrael, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a green tunic with black highlights, and long blue pants that bunch up around her shoes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'6" when asserting herself. She sports a flattop crest cut. She has gold eyes and a green hat with a black feather.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She has a minor phobia of water and hates getting wet.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Raiann was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Her religion dominates her actions; and she's in love

Ideals: Gifted. Flaws: Fearful. Bonds: Enemies, Religious, Has a crush. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Raiann Umbyrphrael, Female Dragonborn Sorcerer 3
Medium (6'6") Dragonborn, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)11 (+0) 16 (+3)12 (+1)
Skills Deception +3, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 100 gp.


Social Check DCs


Aust Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has a slight overbite and is overall scrawny. He sports a long golden beard, and similarly colored long hair. His hazel eyes lackadaisically let the world flow into them.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aust is combative with any and all who dare try his patience in the slightest.

History: A powerful slaver made him what he is. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends.

Ideals: Justice. Bonds: Attractive, Adventurer, Mentor. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Aust Koehlanna, Male Elf Sorcerer 1
Medium (4'10") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)12 (+1) 12 (+1)10 (+0)
Skills Performance +2
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 120 gp. 1 Breastplate.


Social Check DCs


Krimmon Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of scimitars, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. His eyes are a pleasant hazel.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Krimmon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Slave. Occupation: Mercenary

Voice: Hard of hearing, loud

Attributes [hide]

Krimmon Strongbones, Male Halfling Sorcerer 1
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)13 (+1) 10 (+0)13 (+1)
Skills Deception +3
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 300 sp. Obsidian (6 gp).


Social Check DCs

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