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NPC Generator

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Advanced [show]


Birel Ofandrus, Female Half-Elf [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a tight fitting yellow shirt and pants. Her long blonde hair reaches down to her waist. Her eyes are hazel and beady.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Elf in existence. She does not believe in violence as a means to an end. She is a dedicated Map Maker but believes her peers are too gung-ho.

History: Birel was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She wants nothing more than to rejoin the army; and she has a rivalry with the church that dominates her actions

Ideals: Justice, Pacifist. Flaws: Ugly. Bonds: Poor, Military. Occupation: Map Maker

Voice: Spits and sputters

Attributes [hide]

Birel Ofandrus, Female Half-Elf Sorcerer 1
Medium (5'4") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)10 (+0) 10 (+0)15 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 110 gp.


Social Check DCs


Naill Othronus, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear tan tank tops with white pants. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the north to a Mortician, Naill learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Mortician and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Secretive, PTSD. Bonds: Attractive, Job. Occupation: Mortician

Voice: Gruff and masculine

Attributes [hide]

Naill Othronus, Male Elf Sorcerer 2
Medium (4'9") Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 8 (-1)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 5000 cp. Red-brown spinel (70 gp).


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. He has a silver handlebar mustache and slicked back silver hair. His eyes are a pleasant blue.

Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Tanner and found it very stressful. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His relatives are trying to arrange a marriage; and a deep hatred of goblins

Flaws: Disease. Bonds: Job, Attractive, Enemies, Family. Occupation: Tanner

Voice: Sounds elderly

Attributes [hide]

Gerard Barney, Male Human Sorcerer 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)12 (+1) 5 (-3)16 (+3)
Skills Acrobatics +5, History +3
Senses Passive Perception 7
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 130 gp. Blue quartz (10 gp). 1 Thunderstones.


Social Check DCs


Findex Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing a tight black one piece outfit complete with pants, hood, and a cape. She wears a colorful flower in her blue crest. Her gold eyes have a joyful gleam in them most of the time.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village she learned the ways of the warrior from her mother. Her mother took her hunting and taught her how to get in the mind of other creatures. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes her a fraud

Ideals: Optimist, Fighting. Bonds: Attractive, Enemies, Nature. Occupation: Beggar

Voice: Booming voice

Attributes [hide]

Findex Argenthrixus, Female Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)13 (+1) 13 (+1)7 (-2)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 160 gp.


Social Check DCs


Naill Callan, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears professional attire. He wears his silver hair down. He wears crescent spectacles with a black brim.

Personality: He never swears and excessively uses polite adverbs when speaking. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: The child of eastern immigrants he idolized his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To end his boredom.

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Immigrant, Nature. Occupation: Bricklayer

Voice: Speaks through clenched teeth

Attributes [hide]

Naill Callan, Male Half-Elf Sorcerer 1
Medium (5'3") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)14 (+2) 16 (+3)8 (-1)
Skills Acrobatics +3
Senses Passive Perception 13
Languages Common, Elven, Ignan, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 70 gp.


Social Check DCs


Ar-Gul Langston, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor, and he perpetually has his falchion ready. His blonde hair is heavily combed to the left. His amber eyes have a joyful gleam in them most of the time.

Personality: He likes to make people angry or surprised. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born several months after his father was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: He wants to meet his childhood hero; and wants a kiss

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Military, Adventurer, Has a crush. Occupation: Cartwright

Voice: Switch between two voices

Attributes [hide]

Ar-Gul Langston, Male Half-Orc Sorcerer 1
Medium (5'3") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)13 (+1) 11 (+0)10 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 150 gp. 3 Holy water.


Social Check DCs


Dustin Dryden, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he prefers to wear flannel. His chestnut hair is cut short with large spiked bangs in the front. His half smiles and brown eyes are beguiling and draw you in.

Personality: Dustin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Immigrant, Adventurer. Occupation: Bounty Hunter

Voice: Jittery and nervous

Attributes [hide]

Dustin Dryden, Male Human Sorcerer 1
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)8 (-1) 16 (+3)14 (+2)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dynamic In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear flannel. Her attire stands in sharp contrast to her monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a rose on it. She has moderate length red fur. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bookbinder arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Days after completing her studies, news broke out that her hometown was attacked by goblins. Dynamic was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Meet up once more with her childhood friend; and to reunite with her old friends

Flaws: Disease, Antagonistic. Bonds: Rich, Enemies, Adventurer. Occupation: Bookbinder

Voice: Creaky witch voice

Attributes [hide]

Dynamic In the Storm, Female Tabaxi Sorcerer 1
Medium (5'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)13 (+1) 11 (+0)16 (+3)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 110 gp.


Social Check DCs


Shivering Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. She has a moderate pudge and is not very fit. Her fur is orange and very short. She has gleaming, smiling amber eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Shivering hails from a village terrorized by dire rats. Through the years after Shivering was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Shivering's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Shivering and her spouse have recently divorced.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like her out of the picture

Ideals: Justice. Flaws: Antagonistic. Bonds: Family, Criminal record, Enemies. Occupation: Apothecary

Voice: pre-pubescent

Attributes [hide]

Shivering Fang, Female Tabaxi Sorcerer 2
Medium (5'10") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 5 (-3)11 (+0)
Skills Performance +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs

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