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NPC Generator

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Advanced [show]


Hadarai Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. With bright red hair and a scraggly beard. His brown eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.

History: Born in the south his family was never financially stable. His druidic abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Addict. Bonds: Poor, Enemies, Adventurer. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Hadarai Yaeldrin, Male Half-Elf Sorcerer 1
Medium (5'4") Half-Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)13 (+1) 17 (+3)13 (+1)
Skills Deception +3, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Bloodstone (20 gp).


Social Check DCs


Akra Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing a long, green, dusty cloak. Her black crest is braided into rings. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.

Personality: Akra is depressed about a lot of things. She tends to be a nihilist. She is frequently practicing swordplay.

History: She was born in the east. Akra was born on a far eastern mountains where she grew up under the tutelage of her father, an expert Actor. She became a Actor soon after.

Motivation: Wants to work out more often; and she wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Military, Immigrant, Job. Occupation: Actor

Voice: Dark and ominous

Attributes [hide]

Akra Raghthroknaar, Female Dragonborn Sorcerer 3
Medium (6'8") Dragonborn, Neutral Evil (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)14 (+2) 8 (-1)15 (+2)
Skills Persuasion +4, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 300 gp. Amethyst (120 gp). Obsidian (7 gp).


Social Check DCs


Doudra Jharthraxyn, Female Dragonborn [Permalink]

Personal [hide]

Description: She is wearing a tight green one piece outfit complete with pants, hood, and a cape. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has wavy scarlet crest. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Doudra was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spy work with an outfit from a few towns over. Spy work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Ideals: Disciplined. Bonds: Attractive, Enemies, Job. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Doudra Jharthraxyn, Female Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)7 (-2) 12 (+1)16 (+3)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp.


Social Check DCs


Hecat Care, Female Tiefling [Permalink]

Personal [hide]

Description: She wears tattered old clothes. Her hair is white and very short. Her eyes are black and catlike.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Energy wise she seems alert and responsive.

History: She was born to loving parents in a slum to the north. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is a bit of a kleptomaniac

Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Hecat Care, Female Tiefling Sorcerer 2
Medium (5'4") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)12 (+1) 12 (+1)14 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Just what you see.


Social Check DCs


William Kenley, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His golden hair is still thick. His violet eyes peer out from beneath his broad grey hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. William took refuge in the ruined castle and found the beat up scythe and armor he uses now. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many dire rats want him driven away; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Shy, Disease. Bonds: Attractive, Nature. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

William Kenley, Male Human Sorcerer 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)9 (-1) 10 (+0)15 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. 1 Banded mail.


Social Check DCs


Uraim Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his left hand. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: In love, Slave. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Uraim Torevir, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1700 sp. Moss agate (8 gp). Eye agate (8 gp). 1 Darkwood Buckler.


Social Check DCs


Aura Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. He has a moderate pudge and is not very fit. He keeps his long black fur kept up in a rat tail. This hazel eyed southerner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants his loneliness to end; and to get a good night's sleep

Ideals: Impeccable, Entrepeneur. Flaws: Insomniac, Mundane. Bonds: Has a crush. Occupation: Server

Voice: growls and snarls, animalistic

Attributes [hide]

Aura Of Shadows, Male Tabaxi Sorcerer 2
Medium (6'7") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)8 (-1) 12 (+1)11 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 290 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ronobe Temerity, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 5'4" and wears a well pressed and immaculate suit (or dress). Her right hand appears badly burned and disfigured. She keeps her long blue hair kept up in a rat tail. Her red eyes have a joyful gleam in them most of the time.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Ronobe was born the youngest of three triplets. There was a wharf not far from home where she often wandered off to fish. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Marry her brother to traveling adventurers; and regain custody of her daughter

Flaws: Antagonistic. Bonds: Adventurer, Family, Nature. Occupation: Sellsword

Voice: Old thin voice

Attributes [hide]

Ronobe Temerity, Female Tiefling Sorcerer 2
Medium (5'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 13 (+1)13 (+1) 13 (+1)17 (+3)
Skills Performance +5, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 2000 sp. 1 Half-Plate.


Social Check DCs


Trey Shirley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears grey trousers with tan and red striped suspenders. He wears various colorful collared shirts. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Trey was born the youngest of three triplets. He was an apprentice working in his father's forge. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: To share knowledge with the world; and his spouse's relatives view him with great suspicion

Ideals: Logical. Flaws: Ugly. Bonds: Adventurer, Family, Job. Occupation: Shepherd

Voice: Spanish accent

Attributes [hide]

Trey Shirley, Male Human Sorcerer 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)14 (+2) 8 (-1)13 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs

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