Faran Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he is well dressed, constantly wearing a red suit, violet shirt, and blue tie, and is pretty ugly. He has done his best to style his brown hair to look like a famous performer. His brown eyes dart from person to person to random spaces in the air.
Personality: He is a Roofer first and foremost. He believes firmly that knowledge should be universal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Sold as a small child to a brothel owner, Faran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Mentor, Debt. Occupation: Roofer
Voice: Sore throat, cough
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 90 gp.
Adrik Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This western man is wearing colorful clothing, dressed as a Shepherd. His clothes are grease stained in places. His chestnut hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. Since then, he has sought to make the best of life.
Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Insane, Hedonist. Bonds: Poor, Immigrant. Occupation: Shepherd
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Kyle Hartford, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears an entirely grey suit with white socks and a vest with buckled shoes. He is bald on top and has large brown tufts of hair around his ears. He wears large thick round spectacles.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Kyle began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: His religion dominates his actions; and several ex partners dislike his way of doing things and want revenge
Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Bather
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 5 (-3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 70 gp.
Cloud Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she likes to wear ponchos typically of a light pastel in addition to tight pants. Her red fur is thinning but still full. She has a tattooed face.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a font of random trivia from the lore and stories she has discovered
History: Sold as a small child to a slaver, Cloud was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Beggar work with an outfit from a few towns over. Beggar work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She wants nothing more than to rejoin the army; and she is unsatisfied with her job
Ideals: Logical. Flaws: Sensitive. Bonds: Mentor, Job, Military. Occupation: Beggar
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp. Banded agate (6 gp). 1 Breastplate.
Nora Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on her belt. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born to a poor family in the city she treasured whatever gifts she got. She was taken from her home at a very young age. She got money to start a business from the gang present in town. She is greatly indebted to them.
Motivation: She loathes her own lifestyle; and to prove her worth to the world
Ideals: Fighting. Flaws: Depressed, Impulsive. Bonds: Poor, Slave. Occupation: Beggar
Voice: Draws out vowels
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 sp. Chrysoberyl (40 gp).
Zog Alby, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He is well dressed, but even with his fine clothing he looks run-down. His blonde hair is thinning but still full. His blue unseeing eyes seem to look past you.
Personality: He exudes charisma. He is a tour de force of persuasion. He misses his home and complains about the freezing weather, even in summer.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the north, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Disease. Bonds: Attractive, Immigrant, Military, Religious. Occupation: Apothecary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Aquan, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Reynard Cooper, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a grey costume with the symbols of the sun god on his torso. His golden hair is still thick. His face is scarred and worn.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a white middle class family as the only child. A few years later when the west was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom.
Ideals: Disciplined, Joker. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Carpenter
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 6 (-2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 5000 cp.
Warryn Beren, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of daggers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His auburn hair is cut short. He has hazel eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a Bounty Hunter, his father struggled to pay the bills. Like his father and his brother before him, after school he went straight into learning to become a Mayor. He became a Mayor soon after.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Fighting, Logical. Flaws: Selfish. Bonds: Poor, Job. Occupation: Mayor
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 15 (+2) | 14 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Gnome, Undercommon, Ignan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp.
Gomory Gyula, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long brown hair kept up in a rat tail. His green eyes are slightly larger than normal.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has had some formal writing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants to get laid
Ideals: Joker, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Cartwright
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
