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NPC Generator

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Advanced [show]


Silent Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a brown shirt with thin red vertical stripes and brown pants. Her fur is gray, silky, and of moderate length. Her eyes are a pleasant hazel.

Personality: Cocky and sure of herself, she believes she is the best Priest born in the past three hundred years. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born blind and as such lacked many opportunities for work. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She now owns her own business.

Motivation: Balancing her hectic life and new Priest responsibilities is difficult; and sabotage a competitor

Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Criminal record. Occupation: Priest

Voice: Pronounces difficult words wrong

Attributes [hide]

Silent Wind, Female Tabaxi Sorcerer 2
Medium (6'1") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)16 (+3) 13 (+1)13 (+1)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 140 gp.


Social Check DCs


Adelaide York, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears brown trousers with black and brown striped suspenders. She wears various colorful collared shirts. She wears a colorful flower in her red hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She never swears and excessively uses polite adverbs when speaking. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Doesn't want to be a Herbalist and was forced into it by her family; and to reunite with her absent father

Ideals: Optimist. Bonds: Immigrant, Attractive, Family, Military. Occupation: Herbalist

Voice: Deep voice with rolling R's

Attributes [hide]

Adelaide York, Female Human Sorcerer 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)13 (+1) 13 (+1)8 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 130 gp.


Social Check DCs


Zook Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many black ritualistic tattoos. He wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars. His silver hair is heavily combed to the left. His eyes are likewise hazel.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He feeds upon the attention of others.

History: He got into the Priest business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Flaws: Greedy. Bonds: Attractive, Job, Rich, Slave. Occupation: Priest

Voice: Low and grunting

Attributes [hide]

Zook Wildwander, Male Gnome Sorcerer 1
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)13 (+1) 16 (+3)14 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 20 pp. Iolite (50 gp).


Social Check DCs


Delre Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. Her feathered hat is riddled with cuts and holes. Her face is covered beneath a completely black helmet.

Personality: She will rave to anyone who will listen. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A gifted student she started as a Marshal, but she got bored and became a Interpreter. She inherited the family business which she has now maintained for 10 years.

Motivation: Money/treasure; and she'd like to take her coworkers down a peg

Flaws: Ugly, Insane, Disease. Bonds: Job, Rich. Occupation: Interpreter

Voice: Dutch accent

Attributes [hide]

Delre Steelfist, Female Dwarf Sorcerer 4
Medium (3'11") Dwarf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)14 (+2) 16 (+3)11 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 48000 sp. Rhodochrosite (5 gp). Bloodstone (70 gp). Tourmaline (60 gp).


Social Check DCs


Roland Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown cloak and cross-gartered green stockings. He wears a small hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He is overprotective of those who hire his services. He is obsessed with finding treasure.

History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has passion for adventuring and risk

Flaws: Disease, Greedy. Bonds: Guardian, Adventurer, Poor. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Roland Hallewell, Male Human Sorcerer 2
Medium (5'8") Human, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 7 (-2)16 (+3) 6 (-2)8 (-1)
Skills Investigation +5, Stealth +1
Senses Passive Perception 8
Languages Common, Ignan, Celestial, Goblin
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 170 gp. 1 Chain shirt.


Social Check DCs


Thamuz Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has wavy silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the west to a Bellfounder, Thamuz learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Bellfounder

Voice: Soothing and warm

Attributes [hide]

Thamuz Enigma, Male Tiefling Sorcerer 3
Medium (6'1") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)15 (+2) 9 (-1)16 (+3)
Skills History +4, Perception +1
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trail Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his orange fur up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Trail grew up listening to his father's many stories. His first spouse was a Animal Trainer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is terrified, and will act out of fear.

Ideals: Gifted. Flaws: Fearful. Bonds: Adventurer, Attractive, Family. Occupation: Seamstress

Voice: Low and grunting

Attributes [hide]

Trail Treat, Male Tabaxi Sorcerer 2
Medium (5'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 15
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)20 (+5) 14 (+2)9 (-1) 8 (-1)16 (+3)
Skills Acrobatics +7, History +1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +7 / 1d6+5, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Orsik Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'4" and wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His right hand appears badly burned and disfigured. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Flaws: Ugly, Antagonistic. Bonds: Guardian, Religious. Occupation: Interpreter

Voice: Sounds elderly

Attributes [hide]

Orsik Silverstone, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Performance +3, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Ignan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 8000 cp. Golden yellow topaz (400 gp). Moss agate (8 gp). 1 Half-Plate.


Social Check DCs


Three Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He usually wears his pastel robe and has his greatsword always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying lavender fur a little too much giving a sharp lavender color. He tend to wears goggles to shield his eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with a lost civilization.

History: Three was born the youngest of three triplets. Cursed with a spirit at a very young age, Three has worked very hard to control his curse. He has been saving his money to try and buy his sister's freedom.

Motivation: He desires power and/or immortality; and to reunite with his absent father

Flaws: Disease. Bonds: Slave, Attractive, Adventurer, Family. Occupation: Shepherd

Voice: Sensual and smooth

Attributes [hide]

Three Grass, Male Tabaxi Sorcerer 2
Medium (6'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 6 (-2)8 (-1) 11 (+0)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 pp.


Social Check DCs

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