Gillyd Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she has a large grey mantle and cape that has been intricately interwoven into her tan robe. Her tied-back hair is auburn. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Animals are drawn to her, and she is able to talk to them.
History: She served in the navy to pay for her family's outstanding loans. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She has dedicated herself to building a better world.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Military, Adventurer. Occupation: Bookbinder
Voice: Jittery and nervous
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Trail Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman prefers to wear pastel clothing when she does not wear armor. Her fur is orange and very short. Her eyes are a pleasant amber.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Ideals: Joker, Fighting, Gifted. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Knight
Voice: Spits words with contempt
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp. Star rose quartz (80 gp). Sardonyx (80 gp).
Helja Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: A 3'9" western woman, she is wearing colorful clothing, dressed as a Mayor. Her golden hair is heavily combed to the left. She wears large thick round spectacles.
Personality: She is business-like. She takes instructions and follows them to the letter. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born in a small village she learned the ways of the warrior from her mother. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Professionalism, Fighting. Bonds: Job, Criminal record. Occupation: Mayor
Voice: Squeaky
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 180 gp. 1 Masterwork Common Melee.
Thiala Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses well, wearing violet shirts, loose pants, and blazers most of the time. Her hair is cut close to her head. She has amber eyes and a violet hat with a white feather.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is skeptical of what others tell her and is slow to trust.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her childhood dream was to be a Courier, but she was a colossal failure. She's also a talented Courier, but doesn't like to broadcast it.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Flaws: Shy, Antagonistic. Bonds: Attractive, Job. Occupation: Assassin
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 350 gp. Peridot (80 gp). Golden pearl (60 gp).
Morthos Love, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears light armors faded through time and improper care. His hair is white, silky, and of moderate length. His silver eyes are passionate and lively.
Personality: He is happy with his job as a Barrister. He turns his eye from what people do, preferring to live and let live. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to loving parents in a slum to the north. Through the years after Morthos was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Morthos's mother didn't care for him much, and the feeling was mutual. He's also a talented Spice Merchant, but doesn't like to broadcast it.
Motivation: Expand his business.
Flaws: Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Barrister
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 7 (-2) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 190 gp. 4 Alchemist’s fire.
Mary Burton, Female Human [Permalink]
Personal [hide]
Description: This woman wears tattered old clothes, and sports empty pouches on her belt. She has wavy chestnut hair. She wears round tiny glasses practically rammed into her face.
Personality: Aggressive, abrasive, and angry, Mary embodies much of what other species detest in the Humans. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was raised in a white middle class family as the only child. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: Regain custody of her son; and doesn't want to be a baker and was forced into it by her family
Flaws: Ugly, Antagonistic, Mundane. Bonds: Family, Rich. Occupation: Baker
Voice: Posh accent
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 7 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 110 gp.
Gynnie Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is dressed in earthy colors with a red and yellow handkerchief worn on her right side. She has slicked back auburn hair. She tend to wears goggles to shield her eyes.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Gynnie enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was raised in a mountains tribe. Her father was very strict, and drilled into her lessons on being the perfect lady. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She doesn't get along with people that don't share her tastes; and she feels threatened by others
Ideals: Impeccable. Flaws: Hedonist, Secretive, Fearful. Bonds: Nature. Occupation: Server
Voice: Switch between two voices
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Melee.
Igden Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He has a large blue mantle and cape that has been intricately interwoven into his white robe. He carries with him a set of axes on his belt, each one with a emerald on the hilt. His Stetson hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a hateful person. He taunts others and blames them for his problems. A true patriot, Igden would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born a particularly ugly child, much to the horror of his parents. His mother was a soldier and died while he was still young. Igden was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Insane, Antagonistic. Bonds: Military. Occupation: Ruler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 370 gp.
Kerkad Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green cloak and cross-gartered blue stockings, and he perpetually has his greatsword ready. His brass crest has been sun bleached extensively. His eyes are red and catlike.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Kerkad was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their daughter. He worked as a Map Maker, and he later adopted a second daughter.
Motivation: An old rival family wants him found; and to reunite with his absent father
Ideals: Fighting, Passionate, Justice. Bonds: Criminal record, Family. Occupation: Map Maker
Voice: Booming voice
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!