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NPC Generator

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Advanced [show]


Theobald Whitby, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair and beard is wavy and long. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is overprotective of those who hire his services. He is lazy, self-centered, vain, and jealous.

History: Theobald was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Selfish. Bonds: Attractive, Guardian. Occupation: Stableman

Voice: Breathy voice

Attributes [hide]

Theobald Whitby, Male Human Sorcerer 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)9 (-1) 11 (+0)10 (+0)
Skills Deception +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. 1 Banded mail.


Social Check DCs


Fibblestib Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears blue trousers with violet and grey striped suspenders. He wears various colorful collared shirts. His hair is long and black with streaks of red, and is pulled back with small blue clips. His beard is red, braided, and well cared for. His violet eyes dart from person to person to random spaces in the air.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also has developed a complete distrust of the Shipwright profession.

History: The child of a Shipwright, who enjoyed hunting, Fibblestib was taken on many hunting expeditions. Fibblestib liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Shipwright again; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Immigrant, Job, Nature, Adventurer. Occupation: Barber

Voice: Smooth and feminine

Attributes [hide]

Fibblestib Glittergem, Male Gnome Sorcerer 2
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 19 (+4)12 (+1) 12 (+1)17 (+3)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 220 gp.


Social Check DCs


Ur-Masi Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He is physically well-built. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of western immigrants he idolized his father. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He feels threatened by others; and sabotage a competitor

Ideals: Disciplined. Flaws: Fearful. Bonds: Immigrant, Adventurer, Job. Occupation: Bellfounder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ur-Masi Wellington, Male Half-Orc Sorcerer 3
Medium (6'5") Half-Orc, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 1700 sp.


Social Check DCs


Adelaide Merton, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many white ritualistic tattoos. She is wearing colorful clothing, dressed as a Jeweler. Her white hair is matted, messy, and big. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is obsessed with her god.

History: Adelaide lived on a farm with her mother, near the main road leading to a nearby town. Like her mother and her brother before her, after school she went straight into learning to become a Jeweler. She's also a talented Laborer, but doesn't like to broadcast it.

Motivation: Nothing but the best is good enough for her; and regain custody of her daughter

Ideals: Optimist, Impeccable. Flaws: Ugly. Bonds: Religious, Family, Job. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Adelaide Merton, Female Human Sorcerer 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)16 (+3) 15 (+2)14 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roger Bradly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears a well pressed and immaculate suit (or dress), and his gloved hand is found clutching a sword. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. A true patriot, Roger would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gifted from a young age, Roger studied abroad. Like his mother and his brother before him, after school he went straight into learning to become a Mayor. He then took over the family business and is one of the better Mayor for hire.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Gifted. Flaws: Addict. Bonds: Military, Job, Adventurer. Occupation: Mayor

Voice: Nasally tone

Attributes [hide]

Roger Bradly, Male Human Sorcerer 2
Medium (6'2") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 170 gp. Coral (50 gp). Hematite (16 gp).


Social Check DCs


Dalgal Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He tends to wear a brown poncho over his likewise colored trousers and shirt, and his gloved hand is found clutching a nunchaku. He has red hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great joy in being the best Jeweler in town.

History: Born in a small village he learned the ways of the warrior from his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and a deep hatred of dire rats

Ideals: Optimist, Fighting. Bonds: Job, Adventurer, Enemies. Occupation: Jeweler

Voice: Middle-eastern accent

Attributes [hide]

Dalgal Strakeln, Male Dwarf Sorcerer 3
Medium (4'4") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 700 sp. 3 Thunderstones. 3 Smokesticks.


Social Check DCs


Ghaliver Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is slicked back into a classic pompadour. His eyes are amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He would rather hide behind his crafts than deal with other people.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has had some formal singing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive. Occupation: Bather

Voice: Smooth and feminine

Attributes [hide]

Ghaliver Strongbones, Male Halfling Sorcerer 4
Small (3'0") Halfling, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Arcana +2, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 8000 sp.


Social Check DCs


Darrow Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). His moppish red hair is in a traditional bowl cut. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not believe in violence as a means to an end. He is a dedicated Shepherd but believes his peers are too gung-ho.

History: He was born several months after his mother was called into army service. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Joker, Pacifist. Bonds: Military, Family. Occupation: Shepherd

Voice: Jittery and nervous

Attributes [hide]

Darrow Jamjar, Male Halfling Sorcerer 4
Small (3'2") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)10 (+0) 10 (+0)11 (+0)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 21000 cp. Golden pearl (60 gp). Violet garnet (400 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Sarai Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: This woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is muscular with a powerful set of arms. Her hair is always cut to a buzz. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: Overbrimming with self-confidence, Sarai isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born in a small desert village. Her mother had invested heavily in several trade routes and wanted her to inherit them. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Meet up once more with her childhood friend; and she has money and likes to spend it

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Has a crush, Adventurer, Nature. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Sarai Greenleaf, Female Halfling Sorcerer 2
Small (2'8") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 7 (-2)9 (-1) 13 (+1)8 (-1)
Skills Insight +3, Performance +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. Solid gold idol (600 gp).


Social Check DCs

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