Immeral Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. He has brown hair. He wears a mask on his face.
Personality: He acts crazy and hedonistic. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the east to a Seamstress, Immeral learned a great deal about his father's area of expertise. His childhood dream was to be a Body Guard, but he was a colossal failure. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Immeral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Hedonist. Bonds: Adventurer, Slave, Job. Occupation: Seamstress
Voice: American accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Aquan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4 Alchemist’s fire. 7 Acid flasks.
Thorin Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a worn and beaten armor. His brown hair is kept up in a ponytail inside a Stetson hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he acts the brute, he is far gentler than he would appear. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is content; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Insane, Mundane. Occupation: Ruler
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 19 (+4) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Undercommon, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 290 gp.
Trail In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a custom-built plate barding that's adorned with pastel lining and desert motifs. Her brown fur has been sun bleached extensively. She is very pretty but has cold, dead eyes.
Personality: She dislikes all the random violence that takes place in the north. She also is a firm believer in the womanly ideal.
History: Born in a small village she learned the ways of the warrior from her mother. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trail fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Pacifist, Fighting. Flaws: Impulsive. Bonds: Attractive. Occupation: Beggar
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 16 (+3) | 5 (-3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 10 pp.
Balimaar Wheatley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown vest and prefers violet and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His long red hair is drawn into a two foot long braid. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born several months after his mother was called into army service. He worked as a nervous Miner and found it very stressful. He tends to his Miner job now, and dutifully fulfills any obligations he has.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Ideals: Logical. Flaws: Ugly, Addict. Bonds: Job, Military. Occupation: Miner
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp.
Shedinn Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. He keeps his white crest in a flapper bob. His gold eyes have a joyful gleam in them most of the time.
Personality: Confrontational and typically high on some drug or another. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born in the east. His mother had invested heavily in several trade routes and wanted him to inherit them. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He feels threatened by others; and he has money and likes to spend it
Ideals: Athletic. Flaws: Addict, Fearful. Bonds: Immigrant, Rich, Has a crush. Occupation: Painter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 140 gp.
Bernard Chatham, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is physically well-built. He has a small bristly mustache and wavy brown hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with a lost civilization.
History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He got away from his former life and has fallen to alcoholism.
Motivation: An old rival family wants him found; and he wants to meet his childhood hero
Flaws: Addict, Shy. Bonds: Adventurer, Rich, Family. Occupation: Ploughman
Voice: Raspy
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Mella Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she dresses in collared shirts and wears a proper scarf over her head. She has moderate length blonde hair. Her eyes are brown and beady.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is obsessed with finding treasure.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed her at a young age, leading to her ugly appearance. She has dedicated herself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Carter
Voice: High pitched, excited
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 5000 cp. Banded agate (7 gp).
Alvyn Munggen, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. His golden hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He takes great joy in being the best Assassin in town.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He inherited the family business which he has now maintained for 4 years.
Motivation: An old rival family wants him found; and to be a apothecary again
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Job, Family. Occupation: Assassin
Voice: Nasally tone
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 3100 sp. 1 Superior lock. 1 Masterwork Thieves’ tools.
Gale Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left leg. She typically wears pastel cloth garments or leather armor. Her cinnamon fur is lengthy. She has gleaming, smiling green eyes.
Personality: She speaks before she thinks and is too direct. She is frequently practicing swordplay.
History: She was born into a rich family. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now mingles about in high society.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Impulsive. Bonds: Military, Rich, Nature. Occupation: Interpreter
Voice: High pitched and raspy
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 380 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!