Aasathra Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and dresses like a well dressed Healer does. Her crest is greying and her face has many wrinkles. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: She was born in a small island village. From her teen years she was always beautiful and desirable, so people have always doted on her. She has set out to sabotage the competition.
Motivation: Further expansion of business; and expand her business
Ideals: Optimist. Bonds: Job, Attractive, Enemies, Nature. Occupation: Healer
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 5 (-3) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 30 pp. 1 Masterwork Uncommon Weapon.
Sannl Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She is portly but not overly obese. Her tied-back hair is silver. Her violet eyes lackadaisically let the world flow into them.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Sannl lived on a farm with her father, near the main road leading to a nearby town. A gypsy cursed her at a young age, leading to her ugly appearance. By chance she met her brother recently and the two have been together since.
Motivation: She feels kind of lost in life; and find a way to reverse the transformation of her brother
Ideals: Optimist. Flaws: Depressed, Ugly. Bonds: Family. Occupation: Sage
Voice: Creaky witch voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 150 gp.
Zykroff Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she has a large green mantle and cape that has been intricately interwoven into her white robe. She wears her black crest down. Her gold eyes dart from person to person to random spaces in the air.
Personality: She hates Dragonborns with a passion. As such she is filled with self loathing. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: The child of southern immigrants she idolized her mother. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has since lost track of the people in her past.
Motivation: Wants to raise her children well; and regain custody of her daughter
Ideals: Artistic. Flaws: Racist. Bonds: Family, Immigrant, Military. Occupation: Shoemaker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 2)
Armor Class 8
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Sylvan, Goblin
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Breastplate.
Kellen Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft white waves gently in the breeze. His black hair, when down, is lengthy. He is baby faced.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born several months after his father was called into army service. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He now mingles about in high society.
Motivation: He is greedy; and revenge
Ideals: Joker. Bonds: Rich, Enemies, Military, Immigrant. Occupation: Carpenter
Voice: Raspy
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 19 (+4) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 2 Thunderstones.
Anverth Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Sailor. With a patchy black beard and wild black hair. His face is covered beneath a completely black helmet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Further he is a bit of a stoner and is frequently out of it.
History: Anverth lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Fighting. Flaws: Depressed, Addict. Bonds: Attractive, Family. Occupation: Sailor
Voice: Italian accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 30 pp.
Godfrey Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His whole body is exceptionally muscular. His long golden hair reaches down to his waist. His eyes are likewise violet. His teeth are white and perfect.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses divination through singing.
History: He is a Doppelganger in disguise. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. He moves from town to town, unable to find a place to settle.
Motivation: He's looking for his big break; and to get a good night's sleep
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Immigrant, Adventurer. Occupation: Beggar
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp.
Mozikth Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a green and brown handkerchief worn on his right side. His long rusty crest is drawn into a two foot long braid. He has red eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a Mason, his mother struggled to pay the bills. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to pay off his debts
Ideals: Disciplined, Fighting, Gifted. Bonds: Poor, Debt. Occupation: Stylist
Voice: Spanish accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 sp. Tiger eye turquoise (4 gp).
Callie Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman likes to wear darkened spectacles and heavy clothing, no matter the weather, and a wedding ring on her left hand. She has wavy red hair. Her eyes are gray and beady.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bellfounder arts, while her father instructed her in etiquette, music and courtly manner. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 10 years later her spouse died after the birth of her son. Heartbroken, Callie never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: She is greedy; and money/treasure
Ideals: Philantrophist, Extrovert. Flaws: Ugly. Bonds: In love, Rich. Occupation: Bellfounder
Voice: Pronounces O like U
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 6 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp. Moss agate (11 gp). Black pearl (600 gp).
Gerald Runghold, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are gray.
Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised in a white middle class family as the only child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Depressed, Secretive, Mundane. Bonds: Rich, Religious. Occupation: Bounty Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!