Ida Blankley, Female Human [Permalink]
Personal [hide]
Description: She wears a grey collared shirt and red skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. Her skin is fair and her fingers are delicate and long. She wears a colorful flower in her white hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. A true patriot, Ida would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: The child of western immigrants she idolized her mother. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the west, certain she would find work there.
Motivation: She feels kind of lost in life; and she wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Adventurer
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork Uncommon Weapon.
Sapply Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a blue and red robe with the hood down. He has wavy red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is a font of random trivia from the lore and stories he has discovered
History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Ideals: Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Blacksmith
Voice: Low range voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 90 gp. 1 Masterwork Uncommon Weapon.
Melissa Hayes, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She dresses in collared shirts and wears a proper scarf over her head. Beneath her clothing is a huge mess of scar tissue. Her red hair is cut short with large spiked bangs in the front. Her eyes are green.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born to loving parents in a slum to the west. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Melissa and her spouse have recently divorced.
Motivation: She is currently in port desperately looking for someone to get her out; and nothing but the best is good enough for her
Ideals: Impeccable, Fighting. Flaws: Antagonistic. Bonds: Slave, Poor. Occupation: Sailor
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 600 sp.
Takra Rutland, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears black trousers with tan and violet striped suspenders. He wears various colorful collared shirts. Beneath his clothing is a huge mess of scar tissue. His hair is black and curly. His gray eyes are slightly larger than normal.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a habit of throwing himself into exceedingly dangerous situations.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with unlife at a very young age, Takra has worked very hard to control his curse. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and he is currently in port desperately looking for someone to get him out
Ideals: Professionalism. Flaws: Impulsive, Disease. Bonds: Slave, Adventurer. Occupation: Sellsword
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp. 1 Masterwork studded leather.
Maegan Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is long and blonde with streaks of golden, and is pulled back with small red clips. She is baby faced.
Personality: She acts crazy and hedonistic. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Maegan was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Maegan's father didn't care for her much, and the feeling was mutual. She has built up a small fortune and can afford her own way.
Motivation: She loathes her own lifestyle.
Flaws: Hedonist, Antagonistic, Depressed. Bonds: Rich. Occupation: Fortune-teller
Voice: Smooth and feminine
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 0 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 5 (-3) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 220 gp. 1 Half-Plate.
Naal Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his sword. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Naal will drive conversation. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Naal was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Bellfounder for the past few years.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Bellfounder
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Celestial, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Luthra Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her blonde hair is styled in orderly dreadlocks. Her amber eyes are slightly larger than normal.
Personality: She is almost excessively polite to everyone, even when angry. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Luthra lived on a farm with her father, near the main road leading to a nearby town. She made a point of taking high paying jobs and getting most of it up front. She tends to her Ploughman job now, and dutifully fulfills any obligations she has.
Motivation: An old rival family wants her found; and she's looking for her big break
Flaws: Shy. Bonds: Job, Family, Adventurer. Occupation: Ploughman
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 390 gp. Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 4 Smokesticks.
Arannis Koehlanna, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He dresses in yellow turtlenecks beneath a grey coat with black slacks. His red hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He believes the world needs to unite to get rid of goblins once and for all.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with vampirism at a very young age, Arannis has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Baker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 sp. 1 Darkwood Buckler.
William Hamilton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he sports brown clothing, slightly heavier than average wear. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are green and beady.
Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of a Sculptor, who enjoyed hunting, William was taken on many hunting expeditions. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Hedonist. Bonds: Religious, Nature, Adventurer. Occupation: Miller
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 20 gp.
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Their contribution stands as a beacon of hope for all adventurers!
