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NPC Generator

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Advanced [show]


Hupe Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: This man is wearing a long, white, dusty cloak. He has a penchant for wearing a ring with an oversized jet on his right hand. His chestnut hair is lengthy and is close to two feet long. His green eyes peer out from beneath his wide-brimmed white hat.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and nothing but the best is good enough for him

Ideals: Logical, Gifted, Impeccable. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Masseuse

Voice: Uses sign language

Attributes [hide]

Hupe Silvereyes, Male Halfling Sorcerer 1
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Auran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 600 sp.


Social Check DCs


Orianna Joy, Female Tiefling [Permalink]

Personal [hide]

Description: She sports green clothing, slightly heavier than average wear. Her chestnut hair is knotted and matted. Her red eyes dart from person to person to random spaces in the air.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Glassblower arts, while her mother instructed her in etiquette, music and courtly manner. Her father was a mechanic, and taught her how to fix just about anything. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: She is currently in port desperately looking for someone to get her out; and many brigands want her driven away

Ideals: Persistence. Bonds: Enemies, Religious, Rich, Slave. Occupation: Glassblower

Voice: Farmer accent

Attributes [hide]

Orianna Joy, Female Tiefling Sorcerer 1
Medium (5'10") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 14 (+2)18 (+4)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 500 sp.


Social Check DCs


Lone Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman tends to wear a brown poncho over her likewise colored trousers and shirt. Her fur is beige and curly. Her fair skin shows little sign of her aristocratic breeding.

Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She also hits on women, regardless of circumstances.

History: Lone was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Sellsword hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Flaws: Racist. Bonds: Attractive, Has a crush, Poor, Adventurer. Occupation: Sellsword

Voice: Slurs words

Attributes [hide]

Lone Treat, Female Tabaxi Sorcerer 2
Medium (5'11") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)8 (-1) 8 (-1)12 (+1)
Skills Athletics +2, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 220 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Masterwork Common Melee.


Social Check DCs


Glûk Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fitting clothing which further accentuates his frame, and a wedding ring on his right hand. His long white hair is drawn into a two foot long braid. His fierce green eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with a lost civilization.

History: He was raised in a mountains tribe. When Glûk reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: He desires power and/or immortality.

Ideals: Optimist. Bonds: Attractive, In love, Adventurer, Nature, Military. Occupation: Server

Voice: Smooth and feminine

Attributes [hide]

Glûk Gracey, Male Half-Orc Sorcerer 1
Medium (6'6") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)10 (+0) 14 (+2)8 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 3000 cp. Azurite (6 gp).


Social Check DCs


Millicent Leighton, Female Human [Permalink]

Personal [hide]

Description: She wears professional attire. She has a slight overbite and is overall scrawny. She has done her best to style her blonde hair to look like a famous performer. She has a tattooed face.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Millicent is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born blind and as such lacked many opportunities for work. She was taken as a slave by a traveling circus and forced to perform When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: An old rival family wants her found.

Flaws: Disease. Bonds: Attractive, Nature, Family, Slave. Occupation: Courier

Voice: Australian accent

Attributes [hide]

Millicent Leighton, Female Human Sorcerer 1
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 15 (+2)6 (-2)
Skills Acrobatics +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 160 gp.


Social Check DCs


Xanaphia Staurheim, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. Her skin is fair and her fingers are delicate and long. She has a very tight haircut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Xanaphia hails from a village terrorized by dire rats. She took every job she could get her hands on, but the opportunities for Half-Elves in the west were limited. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Xanaphia was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: Nothing but the best is good enough for her; and she's looking for her big break

Ideals: Impeccable. Flaws: Cynical. Bonds: Adventurer, Enemies, Immigrant. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Xanaphia Staurheim, Female Half-Elf Sorcerer 3
Medium (5'3") Half-Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)12 (+1) 11 (+0)9 (-1)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 11000 cp. 2 Smokesticks. 2 Smokesticks.


Social Check DCs


Oren Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has no hair. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. Oren is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his brother before him, after school he went straight into learning to become a Priest. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants to raise his children well; and to be a spy again

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Immigrant, Job. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Oren Brightmoon, Male Halfling Sorcerer 1
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills Nature +5, Performance +3
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Terran, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 600 sp. Jasper (30 gp).


Social Check DCs


Vonbin Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time. He sports a long chestnut beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He feeds upon the attention of others.

History: He was raised in a desert tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Passionate. Bonds: Attractive, Nature, Adventurer. Occupation: Spy

Voice: Soft and melodious

Attributes [hide]

Vonbin Helcral, Male Dwarf Sorcerer 3
Medium (4'3") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)18 (+4) 13 (+1)5 (-3)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Auran, Terran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 800 sp.


Social Check DCs


Joser Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he usually wears his white robe and has his ceremonial dagger always slung over his shoulder, and is pretty ugly. His black hair is drawn into a tight pony tail with a dagger scrunchie. His amber eyes dart from person to person to random spaces in the air.

Personality: Joser wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is afraid of women and trembles around them

History: Sold as a small child to a brothel owner, Joser was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is a bit of a kleptomaniac.

Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Mentor, Poor. Occupation: Animal Trainer

Voice: Spits words with contempt

Attributes [hide]

Joser Littlefoot, Male Halfling Sorcerer 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 16 (+3)16 (+3)
Skills Medicine +5, Religion +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 140 gp.


Social Check DCs

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