Damien Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he sports red clothing, slightly heavier than average wear. His hair is brown and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves telling others what to do and how they should feel about things. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the east, but his parents moved at a very young age to the north. He was an apprentice working in his father's forge. He has achieved small success as a Architect.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Opinionated. Flaws: Insomniac. Bonds: Rich, Immigrant, Job. Occupation: Architect
Voice: Switch between two voices
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 100 pp. Chalcedony (30 gp). Azurite (14 gp). Alexandrite (300 gp). 1 Masterwork studded leather.
Chaedi Tiltathana, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses like a well dressed Baker does. Her golden hair is cut short with large spiked bangs in the front. Her green eyes have a joyful gleam in them most of the time.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is afraid of women and trembles around them
History: She was born in a small mountains village. She worked as a nervous Baker and found it very stressful. She has achieved small success as a Baker.
Motivation: Expand her business; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Job, Nature. Occupation: Baker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1 Masterwork Common Melee.
Gilthur Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many brown ritualistic tattoos. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His black hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He works hard and plays hard.
History: He was born in the east, but his parents moved at a very young age to the west. Through the years after Gilthur was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gilthur's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants revenge against illithids.
Flaws: Insane, Hedonist, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Beggar
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 370 gp. Alexandrite (200 gp). Chalcedony (40 gp).
Loopmottin Offund, Female Gnome [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has slicked back golden hair. Her face is scarred and worn.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Loopmottin was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cartwright work with an outfit from a few towns over. Cartwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Cartwright.
Motivation: Expand her business.
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Job. Occupation: Cartwright
Voice: Old thin voice
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 170 gp. Rhodochrosite (10 gp).
Cora High-hill, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a fancy red dress. She has moderate length red hair. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Cora lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and wants to raise her children well
Ideals: Athletic, Impeccable, Gifted. Bonds: Attractive, Family, Enemies. Occupation: Knight
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 15
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 11 (+0) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Celestial
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Three Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she tends to wear a pastel poncho over her likewise colored trousers and shirt. Her cinnamon fur is kept up in a ponytail inside a small hat. She wears a mask on her face.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is an amazing painter.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When Three reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was granted divine powers by her dying sister.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Selfish. Bonds: Immigrant, Military. Occupation: Mayor
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 pp. 1 Superior lock.
Gargax Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large green jacket. He wears a colorful flower in his silver crest. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gargax took refuge in the old dungeon and found the beat up club and armor he uses now. He has dedicated himself to building a better kind of golem.
Motivation: He'd like to take his coworkers down a peg; and he has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature, Adventurer, Job. Occupation: Interpreter
Voice: Whispers
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 sp. 1 Tanglefoot bags.
Jezebeth Temperance, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a fancy black dress. Her hair is greying and her face has many wrinkles. She has gleaming, smiling red eyes.
Personality: She has always had a great fascination with Tiefling culture. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Jezebeth was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Cook. She became a Cook soon after.
Motivation: Many illithids want her driven away; and to reunite with her absent father
Flaws: Racist. Bonds: Attractive, Family, Poor, Job, Enemies. Occupation: Cook
Voice: Loud with bravado
Attributes [hide]
Medium (4'11") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 18000 cp. Tourmaline (80 gp).
Baggi Haley, Female Half-Orc [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a black collared shirt and blue skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She wears her golden hair down. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Baggi was left her mother's suit of armor and trained in its use and care. She is untrained/undisciplined, which makes her dangerous.
Motivation: She wants nothing more than to rejoin the army; and to end her boredom
Ideals: Logical. Flaws: Ugly, Insane, Mundane. Bonds: Military. Occupation: Actor
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Draconic, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
