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NPC Generator

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Advanced [show]


Zepar Heal, Male Tiefling [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly white, has prominent grey streaks. His gold unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Zepar was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Disease, Impulsive. Bonds: Attractive. Occupation: Bowyer

Voice: Jamaican accent

Attributes [hide]

Zepar Heal, Male Tiefling Sorcerer 4
Medium (6'4") Tiefling, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)13 (+1) 13 (+1)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 40000 sp.


Social Check DCs


Vilberg Pickering, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tight fighting clothing, which leaves very little to the imagination. He wears his hair in dreadlocks. His eyes are gray and he is always smoking a pipe.

Personality: He loves telling others what to do and how they should feel about things. He has all his life been fascinated with singing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shipwright arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vilberg fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and wants to work out more often

Ideals: Fighting, Athletic, Opinionated, Artistic. Bonds: Rich. Occupation: Shipwright

Voice: Posh accent

Attributes [hide]

Vilberg Pickering, Male Half-Orc Sorcerer 1
Medium (5'10") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)9 (-1) 17 (+3)7 (-2)
Skills Deception +0, Investigation +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. 1 Masterwork Light steel shield.


Social Check DCs


Euphemia Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a fancy white dress. She has a very tight haircut. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is lazy and tries to find solutions quickly.

History: She got into the Carter business at a young age. She worked as a nervous Carter and found it very stressful. She struck the Carter job and began her own company from there.

Motivation: Balancing her hectic life and new Carter responsibilities is difficult.

Ideals: Optimist. Flaws: Addict, Lazy. Bonds: Attractive, Immigrant, Job. Occupation: Carter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Euphemia Reedfellow, Female Halfling Sorcerer 2
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)10 (+0) 7 (-2)16 (+3)
Skills Acrobatics +4, Animal Handling +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 8000 cp.


Social Check DCs


Melissa Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears suspenders and violet workpants. Her shirt is brown, and she wears a heavy violet leather apron most of the time. She wears her auburn hair up in a very large beehive style do. She has several tiny emerald earrings on each ear.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: When she was but 7 years old her parents immigrated from the east. A gypsy cursed her at a young age, leading to her ugly appearance. By chance she met her brother recently and the two have been together since.

Motivation: She has money and likes to spend it; and find a way to reverse the transformation of her brother

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Family, Immigrant. Occupation: Sculptor

Voice: Whispers

Attributes [hide]

Melissa Floshem, Female Half-Elf Sorcerer 1
Medium (4'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)18 (+4) 13 (+1)13 (+1)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Gnome, Gnoll, Ignan, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 90 gp. Carved bone or ivory statuette (70 gp).


Social Check DCs


Watson Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of quarterstaffs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His white hair is braided into rings. He has a dull look in his brown eyes.

Personality: He is irascible and easily irritated. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a criminal king-pin and mafia family He went to a religious school and was inspired by the priests there in charitable deeds. After months of barely getting by, Watson managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Rich, Criminal record, Religious. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Watson Brushgather, Male Halfling Sorcerer 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 70 gp.


Social Check DCs


Ar-Baruk Brixton, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. He has several tiny amber earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Joker, Professionalism. Bonds: Attractive, Rich, Religious. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Ar-Baruk Brixton, Male Half-Orc Sorcerer 1
Medium (6'10") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)10 (+0) 16 (+3)10 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 300 sp.


Social Check DCs


Tod High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A 3'4" southern man, he is constantly adorned with expensive silk clothing, often dyed in bright red and yellow, and wears rings and necklaces with large, colorful gems. His hair, while still mostly auburn, has prominent grey streaks. He has several tiny amethyst earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Tod grew up listening to his father's many stories. A gifted student he started as a Map Maker, but he got bored and became a Miller. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Tod High-hill, Male Halfling Sorcerer 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 10 (+0)7 (-2) 14 (+2)13 (+1)
Skills Acrobatics +6, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp.


Social Check DCs


Sannl Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses in brown turtlenecks beneath a grey coat with green slacks. She carries with her a set of shields, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her golden hair is drawn into a tight pony tail with a cross scrunchie. She is baby faced.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Energy wise she seems alert and responsive.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She used her abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Philantrophist, Professionalism. Flaws: Antagonistic. Bonds: Religious. Occupation: Detective

Voice: Speaks with back of mouth

Attributes [hide]

Sannl Glanhig, Female Dwarf Sorcerer 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Athletics +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Celestial
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 30 pp.


Social Check DCs


Duvamil Rofferton, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears silk and lounges about seductively. She keeps her long silver hair kept up in a rat tail. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: Duvamil is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is obsessed with finding treasure.

History: Duvamil was raised in a hard working conservative environment. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She struck the Dilettante job and began her own company from there.

Motivation: Balancing her hectic life and new Dilettante responsibilities is difficult; and she'd like to take her coworkers down a peg

Ideals: Extrovert, Gifted. Bonds: Attractive, Adventurer, Job. Occupation: Dilettante

Voice: Soft and mumbly

Attributes [hide]

Duvamil Rofferton, Female Gnome Sorcerer 2
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)12 (+1) 13 (+1)16 (+3)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 130 gp.


Social Check DCs

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