Verna Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a white collared shirt and blue skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. Her hair is long and brown with streaks of auburn, and is pulled back with small white clips. She has several tiny aquamarine earrings on each ear.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has achieved small success as a Detective.
Motivation: She has comitted a past crime that haunts her to this day; and sabotage a competitor
Ideals: Fighting. Bonds: Rich, Job, Adventurer, Criminal record. Occupation: Detective
Voice: Thin and wheezing
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 360 gp. 1 Half-Plate.
Nimble Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 5'6" and is well dressed, constantly wearing a pastel suit, black shirt, and brown tie. Her right leg appears badly burned and disfigured. Her cinnamon fur has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.
Personality: Nimble wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Born in a small village she learned the ways of the warrior from her mother. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Revenge; and she wants revenge against giants
Ideals: Disciplined, Fighting. Bonds: Enemies, Military. Occupation: Courier
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Just what you see.
Ilde Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman wears a simple grey robe with blue stripes complete with hood. Her clothes are grease stained in places. She has a very tight haircut. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Ilde was born with her mother's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Bonds: Poor, Immigrant, Attractive, Nature. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp. Chrysoberyl (60 gp).
Guy Bradly, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing colorful clothing, dressed as a Bounty Hunter. His hair is long and blonde with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Guy took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it; and he wants to get laid
Ideals: Athletic, Gifted. Flaws: Shy, Mundane. Bonds: Has a crush, Rich. Occupation: Bounty Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 18 (+4) | 8 (-1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee -1 / 1d4-3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 gp.
Yevelda Jacobs, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a fancy black dress. She has wavy silver hair. She wears crescent spectacles with a black brim.
Personality: She is fixated on the number 34. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. When she's not drinking or sleeping the drinks off, she's doing painting.
History: Yevelda lived on a farm with her father, near the main road leading to a nearby town. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Obtaining odd cultural Human artifacts is her passion; and to reunite with her absent father
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Family, Criminal record, Adventurer. Occupation: Carpenter
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 130 gp.
Gorgûm Mori, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: While he acts the brute, he is far gentler than he would appear. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gorgûm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: A deep hatred of illithids.
Ideals: Fighting, Philantrophist. Bonds: Attractive, Religious, Enemies. Occupation: Performer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 5 (-3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 340 gp.
Darrak Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. This brown eyed westerner is not easily forgotten.
Personality: Always inclined to offer people food he seems plenty friendly. He is able to make almost anything out of random pieces of junk.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Philantrophist, Gifted. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Crown-heir
Voice: American accent
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Thunderstones.
Greethen Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. He has a moderate pudge and is not very fit. He wears a deerstalker hat to hide his balding. His ears are large.
Personality: Overbrimming with self-confidence, Greethen isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Impeccable, Gifted, Logical. Flaws: Ugly. Bonds: Enemies. Occupation: Marshal
Voice: pre-pubescent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Dimble Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a long auburn beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a great chef.
History: Born to a Apothecary, his mother struggled to pay the bills. In his 10th year, his parents were killed by a illithids raid, leaving Dimble alone in the world. After a stint in an orphanage, he was adopted. He was granted divine powers by his dying sister.
Motivation: Someone believes him a fraud.
Ideals: Fighting, Athletic, Optimist, Gifted. Bonds: Poor, Enemies. Occupation: Painter
Voice: Posh accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 19 (+4) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Aquan, Auran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
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