Althaea Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed falchion, just in case. Her black hair is heavily combed to the right. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Overbrimming with self-confidence, Althaea isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. Further she is a bit of a stoner and is frequently out of it.
History: Born in the east to a Bather, Althaea learned a great deal about her father's area of expertise. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She struck the Bather job and began her own company from there.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and balancing her hectic life and new bather responsibilities is difficult
Ideals: Impeccable. Flaws: Insane, Addict. Bonds: Job, Criminal record. Occupation: Bather
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 700 sp. 1 Masterwork Light wooden shield.
Borun Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'1" has a big stupid grin on his face most of the time. He is constantly adorned with expensive silk clothing, often dyed in bright white and pastel, and wears rings and necklaces with large, colorful gems. His blonde hair is still thick. His eyes are blue and he is always smoking a pipe.
Personality: Always inclined to offer people food he seems plenty friendly. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Wants a kiss; and someone believes him a fraud
Ideals: Philantrophist. Flaws: Secretive. Bonds: Rich, Enemies, Immigrant, Has a crush. Occupation: Animal Trainer
Voice: Pronounces O like U
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 9 (-1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 320 gp.
Vaina Netyoive, Female Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'3" and wears just a tan suit. Her hair is greying and her face has many wrinkles. She wears large thick round spectacles.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She feeds upon the attention of others.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She has had some formal music training, and achieved minor success. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has a rivalry with the Church that dominates her actions; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Opinionated, Artistic. Bonds: Attractive, Adventurer, Religious. Occupation: Barkeep
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 190 gp. 1 Silver holy symbol.
Millicent Mundy, Female Half-Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy auburn stubble. She wears a fine chain shirt which she covers with violet colored cloaks and clothing. She has a hunchback. Her auburn hair is lengthy and is close to two feet long. Her thin eyebrows rest above her beady hazel eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: From birth she was tutored by a cruel and relentless mentor. Millicent was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Millicent decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Ugly, Depressed, Forgetful. Bonds: Mentor, Criminal record. Occupation: Glassblower
Voice: Slurs words
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Terran, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp.
Heian Floshem, Male Elf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not believe in violence as a means to an end. He is a dedicated Bricklayer but believes his peers are too gung-ho.
History: Heian hails from a village terrorized by gnolls. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Revenge.
Ideals: Pacifist. Flaws: Ugly, Insomniac, Shy. Bonds: Enemies. Occupation: Bricklayer
Voice: Hissing voice
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Auran, Infernal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 350 gp. 1 Banded mail.
Ilga Milton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white collared shirt and grey skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. Her auburn hair is wavy and long. She wears a mask on her face.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She misses her home and complains about the freezing weather, even in summer.
History: Ilga was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Detective. She then took over the family business and is one of the better Detective for hire.
Motivation: Find a way to reverse the transformation of her sister; and regain custody of her daughter
Bonds: Job, Immigrant, Poor, Adventurer, Family. Occupation: Detective
Voice: American accent
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Auran, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Climber’s kit.
Oriax Passion, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who tends to wear a green poncho over his likewise colored trousers and shirt, he is not a threatening figure. His red hair is still thick. His red eyes dart from person to person to random spaces in the air.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Oriax was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He now owns his own business.
Motivation: He's in love; and his spouse's relatives view him with great suspicion
Flaws: Impulsive. Bonds: Job, Family, Immigrant, Has a crush. Occupation: Animal Trainer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 18 (+4) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Druidic, Elven, Terran, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Lapis lazuli (11 gp).
Sapply Welber, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a blue cloak and cross-gartered pastel stockings. His red hair is matted, messy, and big. His hazel unseeing eyes seem to look past you.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born a particularly ugly child, much to the horror of his parents. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Athletic. Flaws: Ugly, Disease, Fearful. Bonds: Guardian. Occupation: Ploughman
Voice: Low range voice
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Dazzazn Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he very much looks the part of a Actor. His gold crest is still thick. His eyes, though not visible through his cowl, are gold.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is an amazing painter.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his father and his sister before him, after school he went straight into learning to become a Actor. He has gone from town to town working and never settling down anywhere, but has fallen for a local Knight. He hasn't told them the truth, but wants to settle down with them.
Motivation: To be a Knight again; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Rich, Has a crush. Occupation: Actor
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1000 sp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!