Raymond Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears yellow painted combat armor at almost all times, and sports empty pouches on his belt. His blonde hair and beard is wavy and long. His half smiles and blue eyes are beguiling and draw you in.
Personality: Raymond wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is frequently practicing swordplay.
History: From birth he was tutored by a cruel and relentless mentor. His mother was a soldier and died while he was still young. Raymond was left his mother's suit of armor and trained in its use and care. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to brigands.
Motivation: He wants nothing more than to rejoin the army; and money/treasure
Ideals: Disciplined. Bonds: Attractive, Military, Mentor. Occupation: Crown-heir
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Gnoll, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Azgrom Clayton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a lot of dark rich colors, with gold accents. His blonde hair is braided into rings. His eyes are likewise green. His teeth are white and perfect.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His mother raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. He was granted psionic powers by his dying sister.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Persistence, Gifted. Bonds: Attractive, Adventurer, Nature. Occupation: Ruler
Voice: German accent
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 10 (+0) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 10 pp. Lapis lazuli (13 gp).
Gunnloda Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has slicked back golden hair. She tend to wears goggles to shield her eyes.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Energy wise she seems alert and responsive.
History: She got into the Bellfounder business at a young age. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has worked as a Bellfounder like her father before her.
Motivation: She is unsatisfied with her job; and to be a layabout again
Ideals: Professionalism. Flaws: Depressed. Bonds: Rich, Job, Military. Occupation: Bellfounder
Voice: Gruff and masculine
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 8 (-1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp. 1 Banded mail.
Dagnal Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She carries with her a set of bows, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She has wavy white hair. She has hazel eyes.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She does not trust anyone and sleeps with one eye open.
History: Born in a small village she learned the ways of the warrior from her mother. She has had some formal writing training, and achieved minor success. Now she works as a writing tutor during her time off.
Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Fighting, Artistic, Logical. Flaws: Insomniac, Insane. Bonds: Attractive. Occupation: Soapmaker
Voice: Shortens vowels
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 10000 cp.
Spear Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears light armors faded through time and improper care. He keeps his beige fur in a flapper bob. His green eyes peer out from beneath his feathered pastel hat.
Personality: Spear is depressed about a lot of things. He tends to be a nihilist. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born to loving parents in a slum to the east. Spear was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Brewer. He left for the east, certain he would find work there.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Flaws: Depressed. Bonds: Immigrant, Poor. Occupation: Brewer
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 370 gp. Solid gold idol (400 gp). Black velvet mask with numerous citrines (60 gp).
Vicky Meliamne, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who wears a violet shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them, she is not a threatening figure. She has done her best to style her white hair to look like a famous performer. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She has always had a great fascination with Tiefling culture. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: From birth she was tutored by a cruel and relentless mentor. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Vicky took refuge in the old dungeon and found the beat up hammer and armor she uses now. She now spends her time doing works of charity.
Motivation: Tiefling compassion.
Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Mentor, Nature. Occupation: Sage
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 80 gp.
Ronobe Sanity, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has no hair. Her silver eyes have a joyful gleam in them most of the time.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: An old rival family wants her found.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Beggar
Voice: Nasally tone
Attributes [hide]
Medium (4'10") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Ignan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Red-brown spinel (110 gp).
Drifting Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear pastel clothing when he does not wear armor. His lavender fur, when down, is lengthy. His eyes are likewise hazel.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Drifting took refuge in the ruined castle and found the beat up rapier and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants a kiss; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting, Gifted. Flaws: Shy. Bonds: Nature, Has a crush. Occupation: Server
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Sylvan, Druidic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Magnifying glass.
Nuthra Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a green small hat and green clothes. Her rusty crest is still thick. She wears large thick round spectacles.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Sold as a small child to a necromancer, Nuthra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She struck it rich when she found rare goods in large quantities. She then took over the family business and is one of the better Blacksmith for hire.
Motivation: Balancing her hectic life and new Blacksmith responsibilities is difficult; and regain custody of her son
Ideals: Justice. Flaws: Ugly. Bonds: Job, Mentor, Rich, Family. Occupation: Blacksmith
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
