Nuraval Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears brown leather gloves, a brown jacket, and tight pants. He has a silver handlebar mustache and slicked back silver hair. His eyes are a pleasant blue.
Personality: He is overprotective of those who hire his services. Nuraval enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His mother raised him in a mountain cabin. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Half-Orc people; and he has money and likes to spend it
Flaws: Hedonist, Racist. Bonds: Guardian, Nature, Rich. Occupation: Tailor
Voice: American accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp.
Three Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 4'7" and is a bit bulky. She is very muscular particularly in the legs. She wears a pastel collared shirt and red skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. She sports a flattop fur cut. Her face is scarred and worn.
Personality: Prone to second guessing herself, she comes off as nervous. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: The child of a Armorer, who enjoyed hunting, Three was taken on many hunting expeditions. Her childhood dream was to be a Armorer, but she was a colossal failure. She has drifted from career to career and currently works as a Beggar.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Beggar
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 30000 cp.
Harriet Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears just a white suit. She has a penchant for wearing a ring with an oversized opal on her right hand. Her hair is brown, silky, and of moderate length. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She never swears and excessively uses polite adverbs when speaking. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born the only child of a wealthy merchant. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She's also a talented Ploughman, but doesn't like to broadcast it.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Optimist, Entrepeneur. Bonds: Rich, Attractive, Job. Occupation: Crown-heir
Voice: Posh accent
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 5 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: Citrine (80 gp). Zircon (80 gp). Red garnet (40 gp). Onyx (80 gp). 1 Minor magic item.
Zaffrab Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'4" and is wearing a long, tan cloak. His white hair is drawn into a tight pony tail with a clover scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Shy. Bonds: Job, Poor. Occupation: Bather
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 19 (+4) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 2300 sp.
Adrik Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of rapiers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. With a patchy auburn beard and wild auburn hair. He has green eyes.
Personality: Prone to second guessing himself, he comes off as nervous. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Adrik was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new ruler responsibilities is difficult
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Slave, Immigrant. Occupation: Ruler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 80 pp. 1 Half-Plate.
Sariel Rothenel, Female Elf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears rags and sports a simple walking cane. Her feathered hat is riddled with cuts and holes. She wears crescent spectacles with a black brim.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has a minor phobia of water and hates getting wet.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. A gypsy cursed her at a young age, leading to her ugly appearance. During her travels, Sariel and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Sariel discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Sariel fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Her religion dominates her actions; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Emotional, Fearful. Bonds: Poor, Religious. Occupation: Adventurer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 10 pp.
Great Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his lavender fur to look like a famous performer. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also hits on women, regardless of circumstances.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Jeweler. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC; and to settle down with his crush
Ideals: Fighting, Athletic, Disciplined. Bonds: Attractive, Has a crush. Occupation: Marshal
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 9 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Deep green spinel (130 gp).
Nutae Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he tends to wear a tan poncho over his likewise colored trousers and shirt. His auburn hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Gifted from a young age, Nutae studied abroad. Brilliant and gifted he never wanted to apply himself. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Bonds: Job, Nature. Occupation: Navigator
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp.
Orryn Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male wears a custom-built plate barding that's adorned with tan lining and desert motifs. He is tall, broad shouldered and powerfully built. His chestnut hair is lengthy and is close to two feet long. His skin is flawless and his gray eyes scan people very quickly.
Personality: Overbrimming with self-confidence, Orryn isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Orryn was born with his father's beautiful face. He was taken as a slave by a traveling circus and forced to perform He has been a successful dealer in antiques buying low and selling high.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Adventurer, Slave. Occupation: Bounty Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
