Decarabia Heal, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She carries with her a set of greatswords, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her dark red hair is still thick. Her eyes are a pleasant black.
Personality: Decarabia wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Decarabia was born with her father's beautiful face. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Decarabia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Decarabia. Recently she has begun working with bootleggers and crooks.
Motivation: A rival would like her out of the picture.
Ideals: Fighting, Disciplined. Flaws: Insane. Bonds: Criminal record, Attractive. Occupation: Scribe
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Bree Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is blonde, silky, and of moderate length. Her amber eyes are slightly larger than normal.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She struck it rich when she found rare goods in large quantities. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She's repulsed by the PC.
Flaws: Shy, Antagonistic. Bonds: Attractive, Slave, Rich. Occupation: Merchant
Voice: Jittery and nervous
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 60 gp. Obsidian (11 gp). 1 Banded mail.
Reirak Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a grey cloak and cross-gartered black stockings. His red hair is kept up in a ponytail inside a wide-brimmed hat. His fair skin shows little sign of his aristocratic breeding.
Personality: He is almost excessively polite to everyone, even when angry. He is afraid of women and trembles around them
History: Reirak was born the youngest of three triplets. Reirak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Reirak decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: An old rival family wants him found.
Flaws: Shy. Bonds: Attractive, Family, Criminal record. Occupation: Beggar
Voice: Speaks in third person
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Just what you see.
Rieta Blame, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a black tunic with white highlights, and long tan pants that bunch up around her shoes. Her hair, while still mostly black, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Born to a pair of adventurers, Rieta grew up listening to her father's many stories. She found a children's book about a Tiefling Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She's looking for her big break.
Ideals: Athletic. Bonds: Family, Adventurer, Has a crush. Occupation: Detective
Voice: Smooth and feminine
Attributes [hide]
Medium (4'8") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 500 gp.
John Ray, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). He keeps his black hair in a flapper bob. His eyes are likewise amber.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of brigands once and for all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He struck the Detective job and began his own company from there.
Motivation: To find somewhere to settle down; and he is terrified, and will act out of fear
Flaws: Mundane, Fearful. Bonds: Enemies, Rich, Job. Occupation: Detective
Voice: Thin and wheezing
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3000 cp. Blue quartz (4 gp).
Yevelda Blakely, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a faded coat and loose pants complete with feathered hat. Her blonde hair is still thick. Her hazel eyes are passionate and lively.
Personality: She will rave to anyone who will listen. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Yevelda was born the youngest of three triplets. At some point she was captured by illithids and was tortured. After several years of this she finally managed to escape. Due to her spouse's obsession with being a Fletcher they were divorced and she won custody of their daughter. She worked as a Fortune-teller, and she later adopted a second daughter.
Motivation: An old rival family wants her found; and she is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Immigrant, Slave, Family, Enemies. Occupation: Fortune-teller
Voice: Rolls R's
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp. 1 Tanglefoot bags. 1 Tanglefoot bags.
Fistula Garrick, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white collared shirt and brown skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. She has a very tight haircut. Her brown eyes lackadaisically let the world flow into them.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bellfounder arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She wants to meet her childhood hero; and she is compelled to act according to her religious beliefs
Flaws: Shy. Bonds: Religious, Rich, In love, Adventurer. Occupation: Bellfounder
Voice: Italian accent
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 7 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 6000 cp.
Kristryd Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her gray eyes peer out from beneath her broad brown hat.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Kristryd was born in the east. At a young age she loved to build and create. She moved out south to avoid the crime she committed. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Seeks redemption; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Joker, Persistence. Flaws: Insane. Bonds: Criminal record. Occupation: Bricklayer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Gesrethe Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is very fat, and wears long strands of opal and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her green crest is still thick. She is baby faced.
Personality: She is witty, but her monotone delivery comes off as unnerving She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born blind and as such lacked many opportunities for work. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and to prove her worth to the world
Ideals: Joker. Flaws: Ugly, Impulsive, Disease. Bonds: Rich. Occupation: Spy
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 1d4+5, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 50 gp. Smoky quartz (60 gp). 1 Silver holy symbol.
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Their contribution stands as a beacon of hope for all adventurers!