Yurgunn Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears suspenders and grey workpants. Her shirt is yellow, and she wears a heavy grey leather apron most of the time. Her white hair is cut jaggedly and amateurishly. Her brown eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. Yurgunn is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her first spouse was a Priest, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her brother's freedom.
Motivation: To reunite with her absent father; and doesn't want to be a spy and was forced into it by her family
Flaws: Addict, Disease, Insomniac. Bonds: Family. Occupation: Spy
Voice: Jamaican accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 2000 cp.
Lidda Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears rags and sports a simple walking cane. Her blonde hair is unkempt and raggedy. She has gleaming, smiling brown eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born in a small desert village. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the north; and seeks redemption
Ideals: Joker, Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Knight
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp.
Osah Absence, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears bulky green painted plate armor. She has done her best to style her black hair to look like a famous performer. She wears large thick round spectacles.
Personality: Osah speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Osah was born the youngest of three triplets. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She has since lost track of the people in her past.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Impeccable, Gifted. Bonds: Military, Family, Adventurer. Occupation: Shoemaker
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 290 gp. Zircon (30 gp). Jasper (30 gp). Hematite (4 gp).
Lance Starks, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears tight fighting clothing, which leaves very little to the imagination. He is an epitome of beauty. His hair is golden and very short. He tend to wears goggles to shield his eyes.
Personality: Eccentric and domineering, Lance will drive conversation. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to reunite with his old friends
Ideals: Fighting, Extrovert, Logical. Bonds: Attractive, Immigrant. Occupation: Weaver
Voice: Gruff and masculine
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.
Greethen Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His white crest, when down, is lengthy. He has gold eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. The war was a terrible time for him, and Greethen does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born into a rich family. Through the years after Greethen was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Greethen's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.
Motivation: To find somewhere to settle down; and he loathes his own lifestyle
Flaws: Mundane, Depressed, Antagonistic. Bonds: Military, Rich. Occupation: Navigator
Voice: Gruff and masculine
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 8 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 170 gp. 1 Bullseye lantern.
Vistra Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'10" and wears a custom-built plate barding that's adorned with brown lining and desert motifs. She keeps her red hair in a pixie cut. Her blue eyes dart from person to person.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She served in the navy to pay for her family's outstanding loans. When Vistra reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She left for the north, certain she would find work there.
Motivation: She would like to get married and retire; and wants her loneliness to end
Flaws: Antagonistic. Bonds: Rich, Military, Immigrant, Has a crush. Occupation: Stableman
Voice: Hollow voice
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 100 pp.
Cask On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and is well dressed, constantly wearing a brown suit, grey shirt, and pastel tie. Her orange fur is braided into rings. Her amber eyes are passionate and lively.
Personality: Eccentric and domineering, Cask will drive conversation. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to loving parents in a slum to the south. Cursed with unlife at a very young age, Cask has worked very hard to control her curse. She is searching for what she claims is her rightful reward.
Motivation: She desires power and/or immortality; and to unite with her sister
Ideals: Extrovert. Flaws: Disease. Bonds: Adventurer, Poor, Family. Occupation: Shepherd
Voice: Posh accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 380 gp.
Huru Harley, Female Half-Orc [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears white trousers with tan and violet striped suspenders. She wears various colorful collared shirts. Her whole body is exceptionally muscular. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her face is covered beneath a completely black helmet.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Huru lived on a farm with her father, near the main road leading to a nearby town. Huru was born on a far western forest where she grew up under the tutelage of her father, an expert Brewer. Recently she has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and to reunite with her absent father
Ideals: Disciplined. Bonds: Immigrant, Criminal record, Family. Occupation: Brewer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp.
Eiravel Wallace, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears professional attire. He has a long brown beard with little hanging trinkets. His eyes, though not visible through his cowl, are amber.
Personality: His tongue was cut out and he uses sign language. He feeds upon the attention of others.
History: Born in the west to a Mayor, Eiravel learned a great deal about his father's area of expertise. A freak accident while working with his Priest father left him crippled. He left for the west, certain he would find work there.
Motivation: Wants to open a new tavern.
Flaws: Disease. Bonds: Attractive, Job, Immigrant. Occupation: Mayor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 120 gp.
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